Gaming

Morrowind – An Alternative to MGSO

I revived one of my favorite games — Morrowind. Many people use Morrowind Graphics and Sound Overhaul to enhance the game. MGSO is easy and doesn’t require modding knowledge, but it is better to customize the game to your liking by installing only the mods you want (not to mention MGSO is highly unstable).

Introduction

About

I determined exactly what MGSO installed using information from their website, file comparison tools, and a bottle of scotch. I then got rid of many of the problem mods they included, found better alternatives, and made other improvements. This started as an ODF file, so my apologies if I didn’t fix all the formatting issues.

Legend:
Not Recommended
Optional
Recommended
Installation Notes

It is recommended you install the mods in the order listed! You can mix and match as many as you want. Click the headings to expand/collapse each section.

Disclaimer: I do not claim this information is 100% accurate! I accept no responsibility if these mods transmit CIA signals to your brain convincing you that you are a howler monkey or your cat is the reincarnation of Jesus.

Dead links warning: I have tried not to link to Morrowind Modding History when possible. Mostly because the site is not always reliable. However, since the shutdown of Gamespy/PlanetElderScrolls (where most Morrowind mods were hosted), this site is the only place to find some older mods. I can’t guarantee any links in this article will work, but ones to that site may be especially unreliable.

Who Is This For?

This is not for newbies. I assume you are running a modern PC with a decent video card, 64-bit Windows, and plenty of RAM (I’ve provided tips for those with less capable systems). Linux users should know that Wine is 32-bit so you will be unable to apply a 4GB patch, limiting the number of hi-resolution texture mods you can install without crashing the game. I have not tested the Steam version, so you will need to alter file paths if using Steam.

If you just want an updated MGSO installation, check this out. But you will see a huge improvement in quality and performance by following this guide. I have added many mods that are better than what MGSO uses and I’ve listed which ones are undesirable (see the section at the end for details). I’ve even included instructions on how to install each mod which can’t simply be installed with a mod manager.

Is This Really Better Than MGSO?

Is this worth your time? Absolutely. When I started this even I was skeptical that I would improve on MGSO, and just wanted to be able to control my mod installation. But I installed every recommended mod and many of the optional ones and not only was Morrowind far more beautiful than it was with MGSO, but I saw a doubling (or more) of framerates with zero crashes. And that is with several mods which add NPCs and animations (things which significantly hurt performance) in addition to the graphics and sounds overhauls.

This is nothing against the great work done by Ornitocopter! It is a matter of preference. Here are some reasons you may prefer this method over MGSO:

  • MGSO gives no control over which mods are installed (with a few exceptions).
  • Every time you change the options, MGSO will regenerate distant land with settings which may not be optimal.
  • MGSO has older versions of several mods, some of which have fairly noticeable bugs, and several of which have even been obsoleted by their authors. I will note some of these in this guide.
  • I am going more for which texture mods look best in-game, rather than which have the highest resolution.
  • My method makes many mods MGSO claims to use actually work. For example, you will have a fully-working Containers Animated mod, whereas MGSO has very few working animated containers. Ornicopter missed many conflicts when putting together their mod compilation and there are several bugs that they missed. I don’t claim to have addressed them all (who could with this many mods?), but I have provided fixes for several issues that I have not seen listed anywhere else.
  • If you have problems with MGSO, you can’t just uninstall. You must do a fresh Morrowind install.
  • Configuring MGSO can cause it to reinstall its meshes/textures, possibly overwriting other mods you use.
  • Most importantly, by installing mods individually with Wrye Mash, you can pick and choose what you want! This also allows you to easily uninstall and re-order individual mods if something goes wrong.

I could release my own compilation similar to MGSO, which was optimized as I describe below (provided I managed to obtain permission from all the mod authors). But that would defeat the entire purpose of modding. Compilations like MGSO force you into using the mods somebody else likes. And conflicts are resolved according to someone else’s preferences. By installing mods individually, you have full control to make the game both look amazing and perform well on your hardware. It takes time, but once you get it setup the way you like, you can always create your own mod compilation by archiving the entire "Data Files" folder and your "Morrowind.ini" configuration file.


Things to Install First

Obviously you must install Morrowind. I will assume you have both expansions (Tribunal and Bloodmoon) as well as all the official plugins. If you have the GOTY disc, GOG, or Steam version you are good.

If this is a fresh install of Morrowind, you should run the game normally at least once to generate default INI settings (we will be changing these).

Download: http://mwedit.sourceforge.net/

You may want this to edit plugins at some point. There’s also Enchanted Editor if you prefer.

Just download and extract to "[Morrowind folder]\MWEdit\".

Yacoby’s Wrye Mash Fork: https://github.com/Yacoby/Wrye-Mash/downloads
Original Version: http://www.nexusmods.com/morrowind/mods/27588/

Wrye Mash is a must-have. It makes installing and uninstalling mods easy. Yacoby’s version is the easiest to install/use and is recommended for all but the most advanced users.

Just extract the download to any folder you wish. I usually dump it in "[Morrowind folder]\mopy\".

Unless otherwise stated, all the mods I list here should be installed with BAIN (the Installers tab in Wrye Mash). In cases where you can’t just copy the archive and install, I have provided instructions. You will need an archive utility (7-Zip works well).

Wrye Mash contains an old version of 7-Zip which can’t open 7z files created with newer programs, but you can fix this by downloading the latest version of 7-Zip (32-bit) and copying “7z.exe” and “7z.dll” to the Wrye Mash folder. I highly recommend doing this. I also recommend using 7z archives rather than ZIP because I have noticed BAIN (at least the version packaged with Yacoby’s fork) silently skip files in some ZIP archives, with either the included 7z.exe or the latest version. But I will point out any issues with each individual mod below.

To use Wrye Mash to install mods:

  1. Configure mods installers folder via settings (looks like a typical save icon at the bottom of the window).
  2. Copy mod archive to that folder.
  3. Click "Installers" tab in Wrye Mash and wait for it to initialize.
  4. The new mod should appear last in the list; if this is not where you want it, move it to the correct position.
  5. If there are options or plugins (ESP/ESM files), select the ones you want (I will mention these for each mod).
  6. Right-click and "Install."
  7. If there were plugins, enable them on the "Mods" tab after installation.
  8. If you change load order, you can use the "Anneal" option to restore any missing files.
  9. Fix any existing saves if you change your load order. On the "Saves" tab, select your save, then click the frame on the right and answer "Ok" when it asks if you want to fix the save, then click the "Save" button.

If you read the documentation, you may be aware Wrye Mash has a "replacers" option for installing texture replacers, but I highly recommend using BAIN instead.

Download: http://www.nexusmods.com/morrowind/mods/41102/

Download and extract to the Morrowind folder, overwriting existing files (including the MWEdit file). I don’t care much for the optional "Sky Variations" plugin, but check the readme if you want to use it.

Don’t do anything else with this for now. We will get back to it towards the end of the guide.

NifSkope

Download: http://sourceforge.net/projects/niftools/files/nifskope/

Some of these mods have issues with meshes which can cause errors in the game. I have tried to find patches you can download and install, but in some cases the author has said nobody may use their work in future mods and they never made a patch. In these instances, I will try to provide two solutions. The first will be a simple fix (like deleting the mesh) that anyone can do. The second will be a more complete fix, but that will probably require editing the mesh. It isn’t hard to learn, and I won’t have you doing anything too crazy with it.


Patches

Download: http://btb2.free.fr/morrowind.html

Can be installed normally with Wrye Mash, but be sure you do not install/enable the ESMs, assuming you will be installing the next mod…

Download: https://www.sendspace.com/file/i7tw2h

This is not a full replacement to MPP 1.6.5. Instead you need to just install/enable the ESM and disable (or delete) the one(s) from 1.6.5b.

Download: http://mw.modhistory.com/download-26-12002

If following this guide, you shouldn’t need to worry about the individual fixes, so install normally. Be sure to enable the ESM.

Download: http://www.nexusmods.com/morrowind/mods/42482/

Assuming you have the official Master Index plugin, you should install this.


Landmass Mods

If you plan to use any landmass mods (such as Tamriel Rebuilt), you should install them before the mods below. Otherwise your new textures, meshes, etc. will likely get over-written. There may be performance issues that result if you install all the best graphics mods and TR (especially depending on your distant land generation settings).


Graphics

Texture/Mesh Fixes

These are needed for many textures to look right in-game, so install them early. Other fixes will be installed later based on required load order. The various mesh mods will override many of each other’s files; the install order I list here is highly recommended in order to provide the best possible results.

Bloodmoon Texture Fix [by LegoManIAm94]

Download: http://www.nexusmods.com/morrowind/mods/42171/

Probably not required if you use one of the Bloodmoon/Solstheim landscape mods I recommend, but it doesn’t hurt to install now.

Don’t forget to enable the ESP after install.

Morrowind Land Texture Fix [by LegoManIAm94]

Download: http://www.nexusmods.com/morrowind/mods/42170/

May be a better alternative to Slartibartfast’s somewhat dated "Texture Fix" below. However, the installation is a bit cumbersome, so most people will probably skip this. Don’t use both! Read the instructions on the download page if you want to try it out.

Download: http://mw.modhistory.com/download-56-5808

Probably not needed since it seems to be included with several other mods, but it doesn’t hurt to install now.

Download: http://mw.modhistory.com/download-15-10353

Don’t forget to enable the ESM after install.

Download: http://www.nexusmods.com/morrowind/mods/42130/

May be useful if you install any mods that re-texture mudcrabs.

You need to fix it in order to install with Wrye Mash:

  1. Extract archive.
  2. Move everything in the "Correct Mudcrab" folder to the root folder, then delete "Correct Mudcrab".
  3. In each of the two sub-folders, move "meshes" from "Data Files" into it’s parent folder and delete "Data Files" (the path to each "meshes" folder from the root will be "Regular\Meshes" and "Smoothed\Meshes" respectively).
  4. Compress everything to a new archive (I recommend 7z over Zip or Rar).
  5. Install with Wrye Mash, selecting only the version you want.

Download: http://www.nexusmods.com/morrowind/mods/39348/

Download: http://www.nexusmods.com/morrowind/mods/38170/

If installed in this order, only a handful of meshes will be used from this mod. So you could skip it if you want, or if you like this better than Slartibartfast and Armed_Defender’s work, you could install this after them.

Download: http://mw.modhistory.com/download-56-13384
MediaFire Mirror: http://www.mediafire.com/?lddcw2xq3wuzkjt
Nexus (outdated): http://www.nexusmods.com/morrowind/mods/23981/

As of this writing, the version on the Nexus is 1.6, while the MediaFire version is 1.7 and the Modding History version is 1.7.1, but I am including all three locations in case the Nexus version is ever updated.

You need to fix it in order to install with Wrye Mash:

  1. Extract archive.
  2. Create subfolder "1 – Required".
  3. Move "meshes" to "1 – Required".
  4. Under "Tribunal Addon" create sub-folder "meshes".
  5. Move "f" and "m" folders in "Tribunal Addon" to "meshes" created in last step.
  6. Compress everything to a new archive.
  7. Install with Wrye Mash, being sure to choose the "1 – Required" option and the other two (recommended).

Download: http://www.nexusmods.com/morrowind/mods/42134/

You need to fix it in order to install with Wrye Mash:

  1. Extract archive.
  2. Create sub-folder "1 – Required".
  3. Move "Meshes" and "Textures" to "1 – Required".
  4. Move the two sub-folders from "Compatibility fixes" to the root.
  5. Rename "Better meshes" to "3 – Better Meshes" and "mesh improvements" to "2 – Mesh Improvements".
  6. Compress everything to a new archive.
  7. Install normally, being sure to choose the "1 – Required" option and the patches if needed (which they are).

Download: http://www.nexusmods.com/morrowind/mods/23233/

Download: http://www.nexusmods.com/morrowind/mods/18108/

Not as much a pure fix as the others in this section, this should still be installed early.

Enable the ESP after install.

Full Texture Packs

Normally you will only use one texture pack (maybe two if the one you like doesn’t cover everything).

Visual Pack Combined

Download: http://www.gamefront.com/files/mvp30rc1rar/;4720484;/fileinfo.html

If the larger texture packs are too much for your system, you could try this old mod and skip the ones I recommend.

World Textures Beta Pack [by Darknut]

Download: http://www.nexusmods.com/morrowind/mods/34846/

An old pack of a few wood textures. Skip if installing the recommended packs below.

Download: http://www.nexusmods.com/morrowind/mods/43631/
Update: http://mw.modhistory.com/download-56-7333

A good texture pack overall. Start with this and let the others in this guide override it.

The main file will install normally, but don’t install/enable the ESPs. To install the update:

  1. Extract archive.
  2. Open the sub-folder "Vibrant morrowind 4.0 update" and extract the RAR file where it is (not into a sub-folder).
  3. Compress everything to a new Zip/7z/Rar archive as you prefer.
  4. Install with Wrye Mash normally.

Download: http://www.nexusmods.com/morrowind/mods/19604/

This is very highly recommended, assuming you have a marginally fast system.

Landscapes

Mixing landscapes from different authors may result in an inconsistent experience. Experiment as desired.

Landscape Remix [by Albedo]

Download: http://www.nexusmods.com/morrowind/mods/286/

Not as nice as some of the others below, but useful if they cause too much of a strain on your system.

Enable the ESP after install.

Richer Textures [by Lattice]

Download: http://mw.modhistory.com/download-56-5595

A mod MGSO uses that I felt there were better alternatives to. Try it if you want.

You need to fix it in order to install with Wrye Mash:

  1. Extract archive.
  2. Create sub-folders "1 – Required" and "Matching Imperial Buildings".
  3. Move "Textures" to "1 – Required".
  4. Under "Matched Imperial Buildings" create sub-folder "Textures".
  5. Open "Extras" and move the two DDS files here into "Matched Imperial Buildings\Textures".
  6. Move all of the sub-folders from "Extras" to the root folder and delete the now-empty "Extras" folder.
  7. In each of the "Robe" folders, create sub-folder "Textures" and move the DDS files into that.
  8. Compress everything to a new Zip/7z/Rar archive as you prefer.
  9. Install with Wrye Mash, being sure to choose the "1 – Required" option, then "Matched…" if you want the tops and bottoms of Imperial buildings to match, then one of the new robe options if desired.

Vvardenfell Landscapes [by Kaucukovnik VI.]

Download: http://mw.modhistory.com/download-56-11892

A mod MGSO uses that I felt there were better alternatives to. Try it if you want.

Can be installed as-is with Wrye Mash, except for the alternate Vurt’s Groundcover textures (if desired).

SpewBoy’s Bitter Coast

Download: http://mw.modhistory.com/download-56-13772

A mod MGSO uses that I felt there were better alternatives to. Try it if you want.

Swiveller’s Soils

Ascadian Isles: http://mw.modhistory.com/download-56-11942
Ashlands (Green Version): http://mw.modhistory.com/download-56-11939
Ashlands (Wasteland Version): http://mw.modhistory.com/download-56-11940
Azura’s Coast: http://mw.modhistory.com/download-56-11941
Bitter Coast: http://mw.modhistory.com/download-56-15217
Grazelands: http://mw.modhistory.com/download-56-11943
Molag Amur (Desert Version): http://mw.modhistory.com/download-56-11938
Molag Amur (Red Lava Version): http://mw.modhistory.com/download-56-11937
West Gash: http://mw.modhistory.com/download-56-11935
Rocks: http://mw.modhistory.com/download-56-11936

Not included with MGSO. I prefer MTP + Connary’s, but Swiveller has done some good work. Worth a look.

"West Gash" has an optional replacement for "_land_default.dds" which Wrye Mash won’t install as-is, but it screws up your world map so ignore it. To make "Ashlands (Green Version)" (the only one that won’t install with WM) play nice:

  1. Extract archive.
  2. Move everything in the "Ashlands" folder to the root folder, then delete the now-empty "Ashlands" folder.
  3. Rename "Default" to "1 – Required" and "Alternative" to "Optional Sandpit Texture".
  4. In both of the above folders, create a new subfolder "Textures" and move all files into that.
  5. Compress everything to a new Zip/7z/Rar archive as you prefer.
  6. Install with Wrye Mash, being sure to choose the "1 – Required" option and the optional file if you don’t like how the sandpits in the Tribunal temples look.

Bloodmoon Landscape Overhaul [by Slartibartfast]

Download: http://mw.modhistory.com/download–11124

This is an alternative to Wollibeebee’s mod below, so use this if you don’t like Wollibeebee’s changes.

Enable the ESM after install.

Bloodmoon Rocks Bump Mapped [by Lougian]

Download: http://www.nexusmods.com/morrowind/mods/42656/

This improves on the rocks used in Slartibartfast’s mod above. Before switching to Wollibeebee’s mod, I used both of these together.

Download: http://www.nexusmods.com/morrowind/mods/42979/

Formerly called "Wolli’s Solstheim Overhaul." Some textures are better than those in Bloodmoon Landscape Overhaul and some aren’t. I haven’t tested this as completely and only recently switched to it, but so far so good. This adds some content, which is one reason some may still prefer to use Slartibartfast’s mod.

The main file will install normally, but will skip the optional alternate rock textures (not needed in my opinion). After, be sure to download and install the Skaal Gate Fix.

Download: http://www.nexusmods.com/morrowind/mods/42573/

Bug: several dungeon doors are obscured by the new rock meshes in this mod. The author said a patch was forthcoming, but this was over two years ago and the readme precludes the distribution of patches, so you will need to fix it yourself (no need to fix if using On The Rocks Optimized for Azura’s Coast below):

  • Easy way: delete "meshes\f\Terrain_rock_AC_06.nif" (may also need to delete 08, but probably no others).
  • Hard way: fix the meshes with NifSkope:
    1. Open "meshes\f\Terrain_rock_AC_06.nif" and "meshes\f\Terrain_rock_AC_08.nif" in Nifskope.
    2. Open each NiTriShape node (there will be one for the first, and two for the second).
    3. Change the "Translation" vector (Y axis value) to "105" for the 06 mesh and "-70" for the 08 mesh (or different values if the rocks don’t look right in-game).
    4. Save the altered meshes.

To install, do the following:

  1. Apply your preferred bug fix (if needed) and compress the mod to a new archive so you won’t have to do it again.
  2. Install the update from the Nexus after the main file (it won’t affect the rocks fix above).
  3. Activate the ESP.

Connary’s Textures: http://mw.modhistory.com/download-56-11662

Many of Connary’s mods are difficult to find. This download includes all of his landscapes and more. See the link for details. If you don’t want all of that, below are the individual landscape downloads that I could find.

Bitter Coast: http://mw.modhistory.com/download–5739
Grazelands: http://mw.modhistory.com/download-56-5740
Azura’s Coast/Sheogorat: I don’t believe it was ever released
West Gash: it was released, but I can’t find it anywhere; included in the compilation mod above
Molag Amur: http://mw.modhistory.com/download-56-5741
Bloodmoon: never released
Caves: it was released, but I can’t find it anywhere; included in the compilation mod above
Ascadian Isles: I don’t believe it was ever released

Download: http://www.nexusmods.com/morrowind/mods/42661/

This was designed to work with Connary’s Bitter Coast mod. I like the improvements Apel made, but up to you.

Can install normally, but the alternate dirt texture would have to be renamed manually if you want it (not necessary).

Download: http://www.nexusmods.com/morrowind/mods/42575/

Choose between the 1K and 2K packages. Then install the Bloodmoon version. 1K is decent. 2K is amazing.

Download: http://mw.modhistory.com/download-44-14107

Minor bug: any mod that modifies rock meshes can cause placement issues, but the only bug I’ve found with this mod is in the Urshilaku Burial Caverns where the mummies which are supposed to be sitting on the rocks appear to be floating slightly above them. If you are severely anal, you could temporarily uninstall this mod while doing that part of the main quest.

The ESP is optional and just adds more rocks, so I would skip it in order to avoid possible conflicts with other mods.

Download: http://www.nexusmods.com/morrowind/mods/43075/

I recommend installing this after the original "On the Rocks!" so you get the textures from Taddeus with the new meshes by SGMonkey. Each region is a separate download. As mentioned above, this will fix the bug with Apel’s "Asura Coast and Sheogorath Region Retexture" so you don’t need to fix it yourself.

Minor bug: whether used with Taddeus’ mod or not, you will have the same issue in the Urshilaku Burial Caverns if using the "Shores" region.

Download: http://www.nexusmods.com/morrowind/mods/42921/

Download: http://www.nexusmods.com/morrowind/mods/43318/

Flora - Ascadian Isles

Only choose one unless otherwise stated (or none if you prefer another tree mod or vanilla)!

Vurt’s Ascadian Isles Mod

Download: http://www.nexusmods.com/morrowind/mods/29341/

Scroll down the webpage for the latest file. This overrides several very nice textures from MTP (you could install this before MTP if you really want it).

Vality’s Ascadian Isles Mod

Download: http://mw.modhistory.com/download-56-11589
BTB Update: http://btb2.free.fr/files/morrowind_vality.zip

Can use alone or with Vurt’s below. The BTB update has fixed some issues with the plugin.

Download the main file and install, but don’t install/enable the plugin if you are going to use BTB’s edited version. Then use only the Ascadian Isles ESP from BTB’s download (don’t install the Bitter Coast ESP).

Bob’s Leaf Retexture for Vality’s Ascadian Isles Mod [by Bobbyx]

Download: http://www.nexusmods.com/morrowind/mods/25387/

You will need to install Vality’s mod first (above)! Basically makes Vality’s look more like vanilla.

Download: http://www.nexusmods.com/morrowind/mods/37249/
Alternate Download: http://mw.modhistory.com/download-56-14223

There is a patch if you want to use both Vality’s and this mod (only on the alternate site).

If needed, drop the Vality’s patch to "meshes\f\" or repackage it in a BAIN-friendly way.

Flora - Ashlands

Download: http://www.nexusmods.com/morrowind/mods/29399/

There are two versions to choose from; install only one. I prefer the more lore-friendly "Less Branchy" option. It doesn’t strain resources and doesn’t make me feel like I’m in some bad 70’s horror film.

If you choose the animated version, be sure to enable the ESP.

Flora - Bitter Coast

Only choose one (or none if you prefer another tree mod or vanilla)!

Vality’s Bitter Coast Mod

Download: http://mw.modhistory.com/download-56-11539

The plugin is optional and will add more trees.

Vurt’s Bitter Coast Trees

Download: http://www.nexusmods.com/morrowind/mods/35080/

Download: http://www.nexusmods.com/morrowind/mods/37489/

The plugin is required so be sure you enable it.

Flora - Grazelands

Only choose one (or none if you prefer another tree mod or vanilla)!

Vurt’s Grazelands Trees I

You need to do the following to install with Wrye Mash::

  1. Extract archive.
  2. Open "Data Files\ESP’s [choose only 1]".
  3. Move ESPs here to the parent "Data Files" folder and delete the now-empty "ESP’s [choose only 1]" folder.
  4. Compress everything in "Data Files" to a new Zip/7z/Rar archive as you prefer.
  5. Install with Wrye Mash, enabling exactly one ESP depending on the version you want.

Download: http://www.nexusmods.com/morrowind/mods/37038/

Can install normally with Wrye Mash. Enabling the ESP is highly recommended but not required.

There is a minor bug! When entering the Dissapla Mine, your character will immediately become stuck on a branch which is protruding through the mine walls right inside the entrance. This occurs whether you have the ESP enabled or not. The tree exists in the vanilla game files and is only a problem because Vurt made the branches longer and thicker. So the bug is entirely incidental. You can use the console commands "fixme" or "tcl" to get your character unstuck, so it isn’t that big of a deal.

Flora - West Gash

Download: http://www.nexusmods.com/morrowind/mods/37400/
Alternate Download: http://mw.modhistory.com/download-56-14231

The optional bridge rope texture looks nice if you want it. Don’t install the Graphic Herbalism patch just yet (only on the alternate site as of this writing).

Enable the ESP. If you install the bridge rope texture, you will need to move the DDS files into "textures" (you should know how to do that in a BAIN-friendly way by now).

Flora - Solstheim

Download: http://www.nexusmods.com/morrowind/mods/37856/

Some Solstheim mods may not play nice with this. So see how the trees look in Solstheim after installation.

Flora - Mournhold

Download: http://www.nexusmods.com/morrowind/mods/35400/

Flora - Grass

Morrowind Grass Mod [by Vality & Yacoby & Liztail]

Download: http://mw.modhistory.com/download-56-12004

Don’t use if you are going to use Vurt’s Groundcover below. This may offer better performance than Vurt’s.

First install the main file. Then install the animated file (if desired). Finally, install the Tamriel Rebuilt file if you have TR. Be sure the ESPs are installed but not enabled!

Download: http://www.nexusmods.com/morrowind/mods/30788/

Neither Vurt’s nor Vality’s grass mod covers this region, so this is a must-have either way.

Do not install "Grass_TR_TI&M.esp" unless you have Tamriel Rebuilt! Be sure you do install "Grass_AC&S.esp" but only enable it if you do not want animated grass in these regions (yes, that is confusing).

Download: http://mw.modhistory.com/download-56-13914
Nexus (older): http://www.nexusmods.com/morrowind/mods/31051/

This may look better than Vality’s mod. The Nexus version is 2.3 while the Modding History version is 2.3a. From what I can tell only the main ESP is changed (fewer records, so I’m guessing it was cleaned).

Install the main file and all ESPs ("Reeds.esp" is optional). Do not enable the ESPs. I recommend skipping the corals file since we will be installing another mod that covers them, but if you do install it, don’t enable the ESP.

Bug: as Vurt says, it is possible for you to get floating grass when using this with mods which alter the landscape (I have not recommended any in this guide). There are instructions on fixing this if needed. Even with the vanilla game, there are a handful of misplaced clumps of grass (very few though). As I find and fix them, I will offer a BAIN-compatible patch here. It is a work-in-progress and I don’t know if it will ever be complete, but it should help reduce the few floating grass issues that Vurt missed (I’ve focused only on addressing the most noticeable issues, like a clump of grass I found floating 15 feet in the air).

Flora - Other

Download: http://www.nexusmods.com/morrowind/mods/43140/

  1. Install main file and enable ESP.
  2. If you want more immersion for mineral mining, install the "extra" mining mod option and enable ESP.
  3. Do the same for the two Tamriel Rebuilt mods if needed.

Download: http://mw.modhistory.com/download-56-14231

If you installed Vurt’s Leafy West Gash II and Graphic Herbalism, you need a patch. Ignore the other downloads.

Graphic Herbalism – Ownership MWSE Add-on [by Skrawafunda]

Download: http://www.nexusmods.com/morrowind/mods/43433/

Addresses the issue with Graphic Herbalism where harvesting owned plants doesn’t count as a crime. As of this writing, there is a conflict between this and his GH Expanded Sounds compatibility patch (in the "Sounds" section). It is possible to merge the two patches if you want. But you will have to know how to edit and compile scripts in TES plugins. What does it hurt to skip this? Nothing really. It is just that you can pick berries and such off of plants in shops without consequence. Which is the same as if you were using MGSO anyway.

Enable the ESP after install.

Download: http://www.nexusmods.com/morrowind/mods/43190/

Install/activate exactly one of the ESPs as desired.

Download: http://www.nexusmods.com/morrowind/mods/43236/

If using Graphic Herbalism and Pearls Enhanced, you need this. Note the incorrectly named "GHE PE Patch.ESP.ESP" which you can rename in the archive safely without screwing up anything, or just leave it (either way may result in a conflict message in mlox later that you can ignore).

Enable the correct ESP! "GH + PE", "GH + PE (Colored)", "GH (Extra) + PE", or "GH (Extra) + PE (Colored)".

Baldurian’s Scum Texture and Mesh Replacer

Download: http://mw.modhistory.com/download-56-14386

This look nice. But I prefer Lougian’s (below).

Download: http://www.nexusmods.com/morrowind/mods/42582/

You only need to install the main file or the alternate texture, depending on which look you prefer.

AST Comberry Texture Replacer [by Aisis]

Download: http://www.nexusmods.com/morrowind/mods/21985/

This is the comberry texture MGSO uses. It is better than the one used by MTP, but I prefer Pherim’s (below).

Download: http://www.nexusmods.com/morrowind/mods/42586/

Can be installed normally, but the option names aren’t very clear. You must select "Data Files" (the main package). Select "Extras" for Graphical Herbalism support. Select "Vanilla style" for a more original look.

Download: http://www.nexusmods.com/morrowind/mods/37947/

Don’t miss the optional download for darker kreshweed plants if you want it.

Neither archive can be installed with Wrye Mash as-is. You need to:

  1. Extract archive.
  2. Move everything from the sub-folder to the root.
  3. Compress to a new Zip/7z/Rar archive as you prefer.
  4. Install the main file and then (optionally) the darker kreshweed option with Wrye Mash.

Download: http://mw.modhistory.com/download-15-11998

Will overwrite Vurt’s Corals if you installed that earlier. If you want to use this with Vurt’s, install Vurt’s after.

Download: http://www.nexusmods.com/morrowind/mods/42384/

There are three versions to choose from. They all contain an extra sub-folder, so you need to extract, copy the contents of "Data Files" to its parent folder and compress again before installing. You can combine all three options into a single archive this way and then use Wrye Mash to choose the one you want.

Download: http://www.nexusmods.com/morrowind/mods/43015/

Don’t miss the Graphic Herbalism Patch if needed.

Interiors

Vality’s Ice Caverns Enhanced

Download: http://mw.modhistory.com/download-56-12538

This is what MGSO uses for Bloodmoon caves, but Lougian’s mod is better if your system can handle it.

Download: http://www.nexusmods.com/morrowind/mods/42412/

Don’t miss the Bloodmoon download (I would use it regardless of which Solstheim mods you installed).

Download: http://mw.modhistory.com/download-37-13484

This is a replacer for the original Diverse Ore Veins by CJW-Craigor, which fixes the meshes.

  1. Extract archive.
  2. Open "Data Files" and move "Meshes" to the root, then delete the now-empty "Data Files".
  3. Compress to a new Zip/7z/Rar archive as you preference.
  4. Install normally with Wrye Mash and enable ESP.

Download: http://www.nexusmods.com/morrowind/mods/43197/

This is needed only if you installed both the "Extra (Mining)" option with Graphic Herbalism and the above correctUV Diverse Ore Veins mod! If you only installed one (or neither) you don’t need this.

Enable the included ESP and disable "Graphic Herbalism Extra.esp" from Graphic Herbalism.

Download: http://www.nexusmods.com/morrowind/mods/19882/

Choose between the two downloads depending on which version of glass ore you prefer.

Cave Texture Fix [by Slartibartfast]

Download: http://mw.modhistory.com/download-56-11999

If you are happy with the above cave mods, you don’t need this. But if you want to install it alongside them, it should be installed at this point. Despite the name, this only replaces meshes, not textures. I didn’t see a major improvement over "Caverns Bump Mapped" plus "Diverse Ore Veins."

To be able to install the included "Diverse Ore" compatibility patch (if needed) with Wrye Mash:

  1. Extract archive.
  2. Create subfolder "1 – Required".
  3. Move "Meshes" to "1 – Required".
  4. Compress everything to a new Zip/7z/Rar archive as you prefer.
  5. Install with Wrye Mash, being sure to choose the "1 – Required" option and the compatibility patch if needed.

Statues and Shrines

Download: http://mw.modhistory.com/download-56-9642

If you install you will be unable to override with other Daedric statues mods (Azura, Boethia, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath) normally, but I will cover compatibility with the mods below.

  1. Extract archive.
  2. Drill down to the "Data Files" folder.
  3. Compress everything in "Data Files" to a new archive and install/enable desired ESP.

Download: http://www.nexusmods.com/morrowind/mods/21377/

Download: http://mw.modhistory.com/download-56-13851

Download: http://mw.modhistory.com/download-56-13799

Replaces two of Connary’s textures (tx_border*.dds) which will alter many cells. Delete from archive if desired.

Morrowind Statues Replacer [by Siberian Crab]

Download: http://www.nexusmods.com/morrowind/mods/43348/

This is a nice alternative to Astion’s Azura or Aeven’s Vivec statues if desired (can install just one or both).

The Vivec mod will install normally except for the small ESP patch (maybe unneeded). For Azura:

  1. Extract archive.
  2. Open each sub-folder and move everything from "Data Files" to its parent folder.
  3. Compress "Marble", "Stone", and the readme to an archive and install normally, choosing the option you want.

To make a patch so that the Azura replacer will work with Astion’s mod:

  1. Extract Astion’s "Daedric Statue Replacer Pack" to a temporary folder.
  2. Delete everything except the 3 ESPs.
  3. Edit each ESP and delete the following records (may not appear in every plugin):
    • "active_dae_azura" under "Activators"
    • "ex_dae_azura" under "Static Models"
  4. Compress the 3 ESPs to a new archive with an appropriate name to indicate its function.
  5. Install this after both Astion’s and Siberian Crab’s mods, being sure to install/enable the correct ESP.

Blessed be the Saints [by Aeven]

Download: http://www.nexusmods.com/morrowind/mods/21345/

Choose between this and Thy Spirits Thy Lords below. This one is more of a vanilla replacer for the Dunmer saint shrines (they look weathered and worn).

Download: http://www.nexusmods.com/morrowind/mods/38423/

This will give the shrines a much cleaner look. It is a matter of taste as to which you prefer.

Architecture - Dwemer

Download: http://mw.modhistory.com/download-56-12886

May want to install this even if using Clockwork City Reborn since it contains some textures the other doesn’t.

Download: http://www.nexusmods.com/morrowind/mods/38369/

Very high-res textures, so if it causes performance problems, just stick with "The Clockwork City."

Download: http://www.nexusmods.com/morrowind/mods/22587/

Download: http://www.nexusmods.com/morrowind/mods/43424/

Recommended for any decent PC. Whether you use Westly or Mikeandike’s mods below, I still recommend installing this because Darknut did some textures they didn’t.

  1. Extract archive.
  2. Move everything in the "DNDT" folder to the root and delete the now-empty "DNDT" folder.
  3. Rename "Data Files" to "1 – Required" and "Z-alt" to "Tribunal Wall Texture".
  4. In "Tribunal Wall Texture" create folder "textures" and move the texture into it.
  5. Install with Wrye Mash, checking the "1 – Required" option; the other is up to personal taste.

Dwemer Texture Replacer [by Westly]

Download: http://mw.modhistory.com/download-56-11322
Alternate Download: http://www.moddb.com/games/morrowind/addons/westlys-dwemer-texture-replacer

Improves upon Darknut’s mod above. But you may want to use the following instead…

Download: http://www.nexusmods.com/morrowind/mods/43915/

Use this instead of Westly’s mod above if your PC can handle it.

Architecture - Other

Download: http://www.nexusmods.com/morrowind/mods/42532/

There are two versions. With or without bump effects. Choose only one.

Hlaalu Retextured [by AnOldFriend]

Download: http://www.nexusmods.com/morrowind/mods/28061/

I prefer Connary’s. Install this if you want alternative House Hlaalu textures.

Vivec-Velothi Retextured [by AnOldFriend]

Download: http://www.nexusmods.com/morrowind/mods/32886/

I prefer Connary’s. Up to your personal taste.

Vivec Bump Maps [by Biont]

Download: http://www.nexusmods.com/morrowind/mods/40199/

Best used with AOF’s Vivec mod above.

RAMW – Imperial [by X-Calibar]

Download: http://mw.modhistory.com/download-56-10995

Connary and AOF did a better job overall I think. Try it if you want.

Telvanni Shrooms [by Kieve]

Download: http://mw.modhistory.com/download-56-11005

Replaces textures for mushrooms and Telvanni rooftops. I skip it, preferring the ones from MTP and Connary.

Download: http://www.nexusmods.com/morrowind/mods/28774/

I find it comparable or slightly superior to Connary’s. So up to you if you want it.

The download as-is can’t be installed with Wrye Mash. To make it so you will need to unpack the archive, drop all the DDS files into a new sub-folder named "textures" and then compress it all to a new archive.

Download: http://www.nexusmods.com/morrowind/mods/29464/

The download as-is can’t be installed with Wrye Mash. To make it so you will need to unpack the archive, drop all the DDS files into a new sub-folder named "textures" and then compress it all to a new archive.

Download: http://mw.modhistory.com/download-56-11890
Nexus (older): http://www.nexusmods.com/morrowind/mods/29206/

Alternately, some people may prefer a more modern-looking texture that Markelius has made: http://www.nexusmods.com/morrowind/mods/22373/.

The 1.1 version is under "Additional Files" so download it instead. (The Nexus only has the 1.0 version.)

Download: http://www.nexusmods.com/morrowind/mods/43316/

Download: http://www.nexusmods.com/morrowind/mods/42396/

Download: http://www.nexusmods.com/morrowind/mods/42406/

Download: http://www.nexusmods.com/morrowind/mods/43083/

Again, up to you if you prefer Connary’s or Mike’s work, but I was very impressed with this modern fort retexture.

The ESP is optional; check the description for what it does.

Download: http://www.nexusmods.com/morrowind/mods/43091/

A more modern look for Vivec, if you want a change from Connary’s textures. If you prefer the windows retextures from this mod, you should install it after the windows mods in the next section rather than here.

Architecture - Windows

Download: http://max99x.com/morrowind/windows-glow

There are better windows lighting mods out there, but most are a strain on your PC, so stick to this.

Enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/24561/

  1. Extract archive.
  2. Move everything from the sub-folder to the root.
  3. Compress to a new archive and install normally.
  4. Enable the ESP.

Windows Glow – Bloodmoon [by Colt17]

Download: http://mw.modhistory.com/download-56-6231

Skip if using "Solstheim Tomb of the Snow Prince" in the Landscapes section. There are two parts to this — the main file and the "Raven Rock part" under "Additional Files."

  1. Extract archive.
  2. Move everything from the sub-folder to the root.
  3. Compress to a new archive and install normally.
  4. Enable the ESPs.

Download: http://www.nexusmods.com/morrowind/mods/42271/

Be sure you select the "Data Files" package. Select "Extras" for a replacement ESP which fixes Colt17’s "Windows Glow – Bloodmoon" above (if installed). Only install the "TR" ESP if you have Tamriel Rebuilt. Enable ESPs.

Download: http://mw.modhistory.com/download-56-14402

An optional re-texture of Windows Glow. Looks better in my opinion, but up to you.

Windows Glow Texture Tweaks [by Acrilix]

Download: http://mw.modhistory.com/download-50-6299

Another Windows Glow re-texture which offers several options. You can use this if you prefer.

Extract, delete "thumbs.db" and compress again. Then in Wrye Mash you may choose the version you like.

Download: http://mw.modhistory.com/download-13-6563

Download: http://www.nexusmods.com/morrowind/mods/42099/

Lighting

Each of these lighting mods has its pros and cons. Regardless of which you use, you should change your Morrowind.ini as follows:

[LightAttenuation]
UseConstant=1
ConstantValue=0.382
;
UseLinear=1
LinearMethod=1
LinearValue=1
LinearRadiusMult=1
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=2.619
QuadraticRadiusMult=1
;
OutQuadInLin=0

True Lights and Darkness [by Booze]

Download: http://www.nexusmods.com/morrowind/mods/39605/

This offers the best ambient lighting in my opinion (as in the darkest dungeons). It is also what MGSO uses, so if you like the lighting in MGSO, this is what you want.

If you do install this, do not install/enable the Mudcrab Island plugin unless you have that mod installed. As for the other two plugins, you must choose exactly one (see the included readme).

Lights 300 [by Byblos]

Download: http://mw.modhistory.com/download-50-1163

Similar to the above mod; in fact they both use resources from the other. Some people like one over the other, but this is probably older and not recommended for most.

Complete: http://mw.modhistory.com/download-87-7882
Modular: http://mw.modhistory.com/download-87-7883

This seems a bit brighter than the others, but I like it better overall. If using with neither of the above, download the complete version. You will want the modular version also (for one ESP, as mentioned below).

Can be installed normally (don’t forget to enable the ESPs), but it has recommended INI edits. TLM contains MIT files to make this easy, so:

  1. In Wrye Mash, on the "Mods" tab, right-click the "File" heading and select "INI Tweaks…"
  2. It should default to "[Morrowind folder]\Data Files\Mits\" so browse to the parent folder "[Morrowind folder]\Data Files\"
  3. Select the "TLM – Outdoor Settings" file from the list and open it.
  4. If you wish to undo the lighting changes and return to vanilla lighting, just apply the included UNDO file.
  5. Highly recommended: you should also install/enable "TLM – Ambient Light + Fog Update.esp" from the modular version (useful for solving ambient lighting issues; mlox will take care of this later), but nothing else from it. You could integrate this into the complete archive.

True Lights and Darkness + The Lighting Mod

You may want to combine the lighting from True Lights with some of the best features of TLM. Thankfully TLM makes this easy for us with its modular version. So use the links above to get both.

  1. Install "True Lights and Darkness" normally as per instructions above.
  2. Install "The Lighting Mod" (modular version) but only select certain ESPs as desired:
    • "TLM – NPC Light Sources.esp" sets NPCs to carry their own light sources.
    • The "Sneak Modifiers" plugins modify sneak abilities according to lighting.
  3. Enable the plugins you installed.
  4. Mlox will complain about this, but so long as you enabled only the plugins mentioned, there will be no conflict.

Fire and Water

Download: http://www.nexusmods.com/morrowind/mods/42554/

Download: http://mw.modhistory.com/download-56-10088

I’m listing this here because it includes candles (which we are about to override).

Candle Resource [by evercharmer]

Download: http://www.nexusmods.com/morrowind/mods/42553/

Replaces candle meshes so you have more wax colors. It is unique, but I choose to skip it for three reasons. 1) few different colors of candles were common before the 20th century, so having this many different wax colors in-game seems a bit out of place to me (even though the textures exist in the vanilla game). 2) it uses a plugin, and the fewer texture replacers that use plugins the better. 3) the meshes aren’t really that much of an improvement over the vanilla candles (all this really does is give a few more wax colors for common candles than exist in the vanilla game).

Fixed Version: http://www.nexusmods.com/morrowind/mods/43951
Original version: http://mw.modhistory.com/download-56-14828

I like this better than what MGSO did with candles. It seems to fit well with the "feel" of Morrowind.

The fixed version is recommended. It picks up on this old mod. Candles are an item that were overlooked by many modders.

AOF Waterfalls [by AnOldFriend]

Download: http://www.nexusmods.com/morrowind/mods/32887/

This is what MGSO uses for waterfalls. It isn’t bad, but if your system can handle it, the following is better.

Download: http://www.nexusmods.com/morrowind/mods/42405/

The main file is highly detailed. If it hurts game performance, try the alternative version. There is also an optional water splash retexture you can install after.

Download: http://mw.modhistory.com/download-64-2891

Enable the ESP.

Skies and Weather

Download: http://www.nexusmods.com/morrowind/mods/43311/

MGSO uses version 3, but the current version is IV (not a typo; they changed to Roman numerals).

Read the readme for current instructions, but assuming no newer versions are released, do the following:

  1. Extract archive
  2. Move everything from the following folders into a new sub-folder beneath it named "textures":
    • Moon Alt – Concept Art Inspired Masser
    • Moons
    • Moons (alt)
    • Skies – Extra Clear sky texture
    • Skies – Vanilla
  3. Now rename the folders as follows (this should hopefully prevent undesired overwrites):
    • 1 – Skies – .IV
    • 2a – Skies – Vanilla
    • 2b – Skies – Extra Clear sky texture
    • 2c – Skies – AoF Skies
    • 2d – Skies – Extreme Textures
    • 3 – Moons
    • 4a – Moons (alt)
    • 4b – Moon Alt – Concept Art Inspired Masser
    • 5 – Particles
  4. Compress everything to a new archive and install with Wrye Mash
  5. In most cases, you will want to install option 1, maybe one of option 2, option 3, maybe one of option 4, and option 5; but you can test other combinations

Download: http://www.nexusmods.com/morrowind/mods/28552/

Even if you choose not to install this, you should still apply the INI settings for use with Skies IV. Though designed for Skies 3, it seems to work with Skies IV. Up to you if you prefer this over the textures included in Skies IV. This arguably makes storms more realistic than the default textures Skies uses.

  1. Extract archive
  2. Create folder "1 – Required\textures" and drop the DDS files from the root here
  3. In "Night Sky alternative version" create folder "textures" and move the DDS file there
  4. Compress everything to a new archive and install with Wrye Mash, choosing the required option and (if desired) the alternative night sky
  5. Open the included readme for the recommended INI changes; note that these are different from what TLM recommends, so try both and use what looks best to you
    • Alternately, use this download I made containing two MIT files (one for applying Hi-res Skies modifications and one for returning to vanilla settings)
    • Extract them to "[Morrowind folder]\Data Files\Mits\"
    • In Wrye Mash, on the "Mods" tab, right-click the "File" heading and select "INI Tweaks…"
    • Select the desired MIT file and open it

Alternate Skies [by Hicks233]

Download: http://www.nexusmods.com/morrowind/mods/42629/

Not a mod I’ve tested much since I prefer the textures with Skies or Vurt’s mod above, but you can try this.

  1. Extract archive
  2. Rename "Data Files" to "1 – Required"
  3. Open "Alternate Ash" and move "Textures" from "Data Files" to its parent folder
  4. Compress to a new archive and be sure to select the required option and (if desired) the alternate ash option
  5. Open "Weather Settings.txt" for the recommended INI changes

New Starfields [by Melchior Dahrk]

Download: http://www.nexusmods.com/morrowind/mods/43246/

If you want yet another option for night skies, this one is very nice and gives you many options. See the screenshots in the archive to choose what you like.

To make installable with Wrye Mash, you will need to extract and move each DDS into an option folder with the file renamed as "tx_stars.dds". Example 1: "Version 0\textures\tx_stars.dds". Example 2: "Version 1\textures\tx_stars.dds". Whatever you do, you should not install version 5! I don’t care how powerful a PC you have. Unless you have been very choosy in your mods, that texture is far too large and will almost certainly cause FPS reduction.

Download: http://mw.modhistory.com/download-1-1407

For all who want to wish upon a falling star, this mod is designed to work with Skies, so if it doesn’t hurt performance it is definitely worth a look.

After installation, be sure to enable ESP.

Containers

Download: http://www.nexusmods.com/morrowind/mods/42238/

Conflict warning! Because this mod alters the containers used by official plugins "Adamantium Armor" and "LeFemm Armor," you may not be able to purchase that armor depending on your load order. When I tested it, mlox placed "Adamantium Armor" first, rendering the plugin useless. You can find patches for this here: http://www.nexusmods.com/morrowind/mods/43880/

Can be installed normally, though the contents of the extra folder will be skipped (unimportant). Enable the plugin.

Download: http://www.nexusmods.com/morrowind/mods/42558/

There is a bump and non-bump version depending on your preference.

Be sure to download the corresponding "Animated Containers Fix" if you have Containers Animated installed. There is currently a bug with the animated versions which will cause errors in Morrowind. If you are uncomfortable using NifSkope, you should skip the Animated patches and just leave the containers inanimate. But the fix is easy:

  1. Open *.nif in NifSkope.
  2. Expand nodes until you reach the "NiTriShape" node.
  3. Change the name to "Anim_Sack01" (and 02 and 03 as appropriate to the file name).
  4. Save each altered mesh.
  5. Copy everything to a new fixed archive and install normally.

Download: http://www.nexusmods.com/morrowind/mods/32427/

Only the kegstand and bucket textures will be visible in-game if using Morrowind Containers Animated, as the barrel meshes will not be used.

  1. Extract archive
  2. Create folder "1 – Required" and move both "Meshes" and "Textures" to it
  3. Open "NewSackTextures", create folder "Textures", and move DDS files to it
  4. Compress everything to a new archive and install, selecting "1 – Required" and "NewSackTextures" (not recommended if using Apel’s mod above) if desired

Banners and Signs

Download: http://www.nexusmods.com/morrowind/mods/39956/

This fixes something that always annoyed me in Morrowind — reversed wooden signs. But the author took things a step further and also made cloth/woven banners not have a reverse image (which they should have in my opinion). So if you install as-is, it will fix wooden signs, but woven banners will look odd. You can change it to only effect wooden signs if this bothers you.

  1. Be sure you downloaded the latest version (currently listed as an optional download).
  2. Extract archive.
  3. Optional: if you’re like me and don’t like the changes done to the banner/flag meshes, search all the sub-folders for any files with "ban" or "flag" in their name (easily done with a good file manager like FreeCommander) and delete them; you will end up with only a few meshes, but they are the wooden signs.
  4. Optional: after the above you can delete the empty folders if you want.
  5. In each sub-folder create a folder named "meshes" and drop everything in there.
  6. Compress to a new archive and install normally with Wrye Mash.

Download: http://www.nexusmods.com/morrowind/mods/41658/

Regardless of installation order, this will override many other sign/banner textures due to the ESP. If you don’t like how this looks, you can safely skip it (be sure to read the notes on the other sign/banner mods below).

Enable ESP.

Download: http://www.nexusmods.com/morrowind/mods/42576/

If you installed Arukinn’s mod above, this texture will not be used. I found this tavern sign more lore-friendly, so I created a patch to install after this which replaces the mesh from "Better Banner Signs:"

  1. In an empty folder, create the following folder path: "meshes\sbsp\s\"
  2. In that folder copy the file "meshes\x\furn_sign_inn_01.nif" from Apel’s and rename it to "rf_sign_inn_01.nif"
  3. Compress this new "meshes" folder into an archive with a name like "Apel’s Better Banner Signs Patch.7z"
  4. Verify in Wrye Mash "Conflicts" tab that this will overwrite the mesh from Arukinn’s and install after both.
  5. Even if you uninstall Better Banner Signs, this patch won’t hurt anything.

Download: http://mw.modhistory.com/download-7-6950

Because this adds signs, there should be no conflicts with Better Banner Signs.

Enable ESP.

Download: http://mw.modhistory.com/download-7-11957

Mainly included for the improvements it makes to Unique Banners above.

Swiveller’s Sundries: Dunmer City Banners

Download: http://mw.modhistory.com/download-56-6938

An alternative to SWG’s mod below if you like it.

Download: http://www.nexusmods.com/morrowind/mods/21405/

If used with Better Banner Signs, you will only see the 6th House banner from this. If you want all these banners, don’t install Better Banner Signs.

Cleaner City Signs [by Bloodinfested]

Download: http://www.nexusmods.com/morrowind/mods/37885/

If you skipped Better Banner Signs, download this (skipping the banners mod if you used SWG’s above).

  1. Extract archive.
  2. Rename "Cleaner City signs" to "textures".
  3. Compress again and install normally.

Download: http://mw.modhistory.com/download-56-11952

This is a beautiful mod, but is it lore-friendly? The Dunmer use Daedric letters and this is English. If you stick with the signs installed by Better Banner Signs, you will have road signs in Daedric text. So choose which you prefer.

Enable the ESP and load it after "aru_signs_en.esp" (if installed). Or create a custom mlox rule (explained later).

Mixed Signposts [by Drako Thuban]

Download: http://mw.modhistory.com/download-56-1576

This is the only signpost mod I’ve seen that includes both Imperial (English) and Daedric text. Which is how I would imagine road signs in Vvardenfell would look as it is an Imperial territory but the local Dunmer population uses the Daedric alphabet. Is it perfect? No. The text is almost too crisp and looks raised, like it is decals on the wood, which is a bit out of place (I would prefer something that looks more like it was painted onto the wood). So it is really just a matter of personal taste.

Enable the ESP and load it after "aru_signs_en.esp" (if installed). Or create a custom mlox rule (explained later).

Art and Lanterns

Taps and Rugs [by Nangsid]

Download: http://mw.modhistory.com/download-56-11509

The mods I’ve listed replace virtually all of these textures with better ones. I could only find one Ashlander banner and one tapestry that this mod improves upon and I’m not even sure they are in-game.

The Divines [by Rattfink333]

Download: http://www.nexusmods.com/morrowind/mods/40784/

The mods I’ve listed are better than the tapestry textures in this mod.

Download: http://www.nexusmods.com/morrowind/mods/22551/

Download: http://www.nexusmods.com/morrowind/mods/23986/

You need to extract it and move everything to a sub-folder named "textures" to make installable with Wrye Mash.

Download: http://www.nexusmods.com/morrowind/mods/21297/

Download: http://www.nexusmods.com/morrowind/mods/42160/

Extract, dig down to the "Data Files" folder and compress its contents to a new archive. Now install normally.

Download: http://www.nexusmods.com/morrowind/mods/43219/

Install the main file normally. Don’t worry that you will miss the alternate textures as the mod author says these aren’t recommended. Afterward you can (optionally) install one of the retexture mods listed under "Optional Files" (don’t bother if you are happy with Bloodinfested’s textures from the previous mod).

Books

Download: http://mw.modhistory.com/download-11-6953

Not graphics or sound related, but if you want to rotate books for easy placement, this is a must-have, and it should be installed at this point. See the readme for details, but if you are only installing the mods I’ve listed here you shouldn’t need to do anything special.

Enable the ESM and (assuming you have both expansions) install/enable the Tribunal and Bloodmoon ESPs. Only enable the Morrowind ESP if you do not have either expansion installed.

Download: http://mw.modhistory.com/download-11-10464

There are three parts to the download, so get them all. I recommend extracting them all and combining them into a single archive before installing via Wrye Mash. Be sure to only install/enable the correct ESP, depending on whether you installed Book Rotate.

Download: http://mw.modhistory.com/download-11-10465

Install/enable the correct ESP, depending on whether you installed Book Rotate.

Download: http://mw.modhistory.com/download-11-10466

Install/enable the correct ESP, depending on whether you installed Book Rotate.

Download: http://mw.modhistory.com/download-11-14066

If you like some of the overly bright textures from Book Jackets, don’t install this. I don’t feel bright textures look right in Morrowind.

Dwemer Books [by Misty Moon]

Book Rotate Compatible Version (currently down, but may be back): http://www.nexusmods.com/morrowind/mods/43873/
Original Version: http://mw.modhistory.com/download-11-11770

Bug: there are a few placement issues with this. Hopefully the Book Rotate Compatible version will be back up and complete someday, but until then, you probably shouldn’t use this and instead just stick with Book Rotate although it may seem odd that Dwemer books look the same as those from the modern races.

The first version is not official, but the original will conflict with Book Rotate. Only install/enable the TR ESP (assuming you have Tribunal).

Download: http://www.nexusmods.com/morrowind/mods/40967/

Consumables, Alchemy, Soulgems, etc.

Muffin Re-fix [by samurai]

Download: http://mw.modhistory.com/download-13-13499

This doesn’t appear to hurt anything, but I feel it is unnecessary. There is only one muffin in the game and why add a plugin just so that it basically has a unique icon in the inventory? (It does a little more than that, but that’s the only reason the plugin is needed.)

Enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/27167/

This is the only one of Korana’s mods that MGSO uses, but you can find them all on the above webpage if you want to try them. This one is listed under "Optional Files" as "BLLDV_Salts_addon."

Download: http://www.nexusmods.com/morrowind/mods/30830/

Only download/install one version.

Download: http://mw.modhistory.com/download-18-11059

This is what MGSO uses. It is nice and I like that it is pluginless, but some people prefer the following…

Moon’s Soul Gem Replacer [by Infectious Moon]

Download: http://mw.modhistory.com/download-47-7139
JJ08007’s Version: http://www.fileplanet.com/150529/150000/fileinfo/Morrowind—Moons-Soul-Gem-Replacer

JJ’s unofficial version slightly changes the colors and adds icons (which are missing from the original mod).

Enable the ESP.

Download: http://mw.modhistory.com/download-98-6641

Download: http://www.moddb.com/mods/sharpened-models-project/downloads/qarls-misc-item-replacer

Qarl/Steve was one of the greatest Morrowind modders ever. Unfortunately he passed away in 2013 and is greatly missed. Since this was before the PES shutdown, most of his mods never made it to the Nexus. Some of his miscellaneous items are included with Connary’s Textures (or vice versa) so don’t worry about conflicts between the two. If you don’t want all of these items and/or if the above link stops working, you can download parts of this pack individually below (otherwise skip the next two mods).

Bottle Replacer [by Qarl]

Download: http://mw.modhistory.com/download-68-5630

Flask Replacer [by Qarl]

Download: http://mw.modhistory.com/download-68-5824

Tools (Lockpicks, etc.)

Download: http://www.nexusmods.com/morrowind/mods/6749/

Only install/enable one ESP as appropriate. If you have both expansions this should be "Key Replacer Trib & BM.esp."

Download: http://www.nexusmods.com/morrowind/mods/37538/

SirLuthor’s Tools

Download: http://mw.modhistory.com/download-87-5937

I would skip this since the lockpicks and probes in the following mod look better and in order to use both you would have to alter this plugin.

Download: http://mw.modhistory.com/download-42-14303

  1. Extract archive.
  2. Open "Better Picks’n’Probes".
  3. In each sub-folder, move the contents of "Data Files" to its parent folder.
  4. Compress the contents of "Better Picks’n’Probes" (three folders and the readme) to a new archive.
  5. Install normally, choosing exactly one option (1024 = best, 512 = good, "Pure" = you want to use other textures).
  6. Enable the ESP if you want a unique bent probe (optional).

Repair Tools [by The Iron Chicken]

Download: http://www.nexusmods.com/morrowind/mods/41332/

If you want a replacer for repair hammers and prongs, you could use this instead of SirLuthor’s because it won’t conflict with Better Picks. However, this also uses an ESP unnecessarily for the texture replacement, meaning any mods you install which alter repair tools in any way (such as changing the number of uses) will conflict with this, so be sure they load after. Keep in mind these textures have already been replaced by other mods like MTP, so you may not need this.

  1. Extract archive.
  2. Open "Data Files" and move all its contents to the parent folder.
  3. Compress everything to a new archive.
  4. Install with Wrye Mash, being sure to enable "Repair Tools.esp" if you just want the retextures or "Rare Repairs.esp" if you want the retextures and new tools.

Transportation

Download: http://www.nexusmods.com/morrowind/mods/19600/

Choose between the normal and glowmapped versions. Then install the index addon.

Download: http://mw.modhistory.com/download-55-6508

Although a mesh fix was included in the "Mesh Fix" mod, this one looks slightly better in my opinion.

Download: http://www.nexusmods.com/morrowind/mods/19942/

Choose between the normal and tribal versions. I would skip the optional mesh and stick with what has already been installed (although it fixes the clipping issue, it doesn’t look right for the sail to be that short to me).

Effects

Download: http://www.nexusmods.com/morrowind/mods/37072/

Spell Effects [by Masoxx]

Download: http://mw.modhistory.com/download-56-6131

You could use this as an alternative to F.I.M.’s mod above. There are pros and cons of each. This one is more subdued, so if you are annoyed by the somewhat gaudy effects of Better Spell Effects, use this instead.

Download: http://www.nexusmods.com/morrowind/mods/28519/

There are four versions (see the JPEGs in the archive). When installing, choose only the version you want plus smoke.

Download: http://mw.modhistory.com/download-64-14898

The icon will turn red after installing because apparently Wrye Mesh doesn’t like ODT files, but just ignore this.

Shield Spells Visual Effect Remover [by pseunomix]

Download: http://mw.modhistory.com/download-64-14507

If you want to remove the annoying shield spell effects altogether, use this mod instead of the next one.

Download: http://tesalliance.org/forums/index.php?/files/file/1200-shieldvfx-retexture/

You will need to register to download from this site.

  1. Extract archive.
  2. Create folder "1 – Required" and move "Textures" into it.
  3. Compress everything to a new archive.
  4. Install with Wrye Mash, selecting "1 – Required" options and either "Minimal" or "Transparent" as desired.

Walther’s Blood Sprite

Download: http://mw.modhistory.com/download-26-12403

I feel this is a bit overdone. You punch someone and they lose a pint of blood. MGSO uses this.

Extract the archive and move the DDS file to a new sub-folder named "textures" to install with Wrye Mash.

Download: http://www.nexusmods.com/morrowind/mods/33426/

This blood mod is a lot more toned down while still looking better than vanilla.

Miscellaneous Items

Misc Items Replacer [by Qarl]

Download: http://mw.modhistory.com/download-68-6967

If you installed the full Qarl’s Misc Items Replacer mentioned earlier, you don’t need this. This one doesn’t include the flasks and bottles.

This mod is poorly packaged. I recommend 7-Zip (can be done with other archive utilities, but your mileage may vary):

  1. Extract archive.
  2. Extract self-extracting archive in this folder (not a sub-folder) with 7-Zip, allowing it to overwrite the readme.
  3. Delete the self-extracting executable.
  4. Compress to a new archive and install normally.

Download: http://www.nexusmods.com/morrowind/mods/21725/

I used this with Slartibartfast’s Bloodmoon Landscape Overhaul, but since switching to Wollibeebee’s Solstheim Tomb of the Snow Prince (both in the Landscapes section above), I’m not sure this makes any difference. Shouldn’t hurt to install either way.

Download: http://mw.modhistory.com/download-56-12897

I used this with Slartibartfast’s Bloodmoon Landscape Overhaul, but since switching to Wollibeebee’s Solstheim Tomb of the Snow Prince (both in the Landscapes section above), I’m not sure this makes any difference. Shouldn’t hurt to install either way.

Download: http://www.nexusmods.com/morrowind/mods/21837/

Choose between the festive and normal versions (see screenshots).

Download: http://www.nexusmods.com/morrowind/mods/37539/

Be sure to also download and install the high polygon update if you want. Enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/28311/

  1. Extract archive.
  2. Create folder "Textures" and move the DDS files to it.
  3. Compress to a new archive and install normally.

Download: http://www.nexusmods.com/morrowind/mods/42113/

I recommend this over the gold mod MGSO uses. I think the original version is most lore-friendly.

Install only one version. Then install the optional Lucky Coin mod if desired and enable ESP.

Download: http://www.nexusmods.com/morrowind/mods/21970/

More lore-friendly than the textures used by Connary’s mod. Up to personal taste.

It says it is plugin manager friendly, but won’t install with Wrye Mash as-is at this time, so:

  1. Extract archive.
  2. Move everything from "Data Files" to the root and delete the now-empty "Data Files" folder.
  3. Create folder "1 – Required".
  4. Move "meshes" and "textures" to "1- Required".
  5. Rename "Extra" to "Alternate Olive Bed" and open the folder.
  6. Create folder "textures" and move the DDS file into it.
  7. Compress everything to a new archive.
  8. Install with Wrye Mash, selecting "1 – Required" and "Alternate Olive Bed" if desired.

AST Better Redware Texture Replacer [by Aisis]

Download: http://mw.modhistory.com/download-56-12695

I think Connary’s textures for this are more than good enough. But up to you if you want it.

  1. Extract archive.
  2. Rename "AST_Redware" to "textures" then move the readme from "textures" to the root folder.
  3. Compress everything to a new archive and install normally.

Redware & Misc. Retexture [by Faylynn]

Download: http://mw.modhistory.com/download-44-11274

This one is of a higher quality than the previous mod, but I still skip it because Connary’s textures are good enough for redware bowls and I also use a better candle replacer as mentioned earlier. If you really want it, install it before the candle textures mentioned earlier.

Download: http://www.nexusmods.com/morrowind/mods/1216/

  1. Extract archive.
  2. Move everything from "Minerpick" to the root folder.
  3. Extract Minerpick1.zip to "Minerpick1\" and rename "Data Files" to "meshes".
  4. Extract Minerpick2.zip to "Minerpick2\" move everything from "Data Files" to "Minerpick2\".
  5. Compress everything to a new archive.
  6. Install with Wrye Mash and choose "Minerpick1" if you just want the fixed shadow or "Minerpick2" if you want the updated model.

Download: http://mw.modhistory.com/download-65-12914

Download: http://www.nexusmods.com/morrowind/mods/43239/

Pluginless NoGlow [by Plangkye]

Download: http://www.nexusmods.com/morrowind/mods/20872/

Completely removes the annoying glow from magical items.

  1. Extract archive.
  2. Create folder "textures" and move "magicitem" into it.
  3. Compress to a new archive and install with Wrye Mash.

NPCs and Creatures

Download: http://www.nexusmods.com/morrowind/mods/3880/

Warning: adult content! Though you can install the non-nude version if you prefer.

This has its own installer. Just follow the instructions. Enable the ESP afterward.

Download: http://mw.modhistory.com/download-56-11353

Warning: adult content! Though you can install the non-nude version if you prefer.

The archive contains a sub-folder in a sub-folder which means it won’t install with Wrye Mash as-is. Just re-compress to get rid of the extra parent folder. Then install "Hands" plus one "Female" and one "Male" option.

Download: http://mw.modhistory.com/download-56-14637

Warning: adult content! Though you can install the non-nude version if you prefer. An even higher resolution body replacer (though only for females). If you want it, install it after the one above.

The archive contains a sub-folder in a sub-folder which means it won’t install with Wrye Mash as-is. Just re-compress to get rid of the extra parent folder. Then install "Hands" plus one of the other options as desired.

Better Heads [by Gorg and Arathrax]

Download: http://www.nexusmods.com/morrowind/mods/42226/

Up to you if you want this head replacer. Some people still recommend it, but overall I’ve found the textures from MTP and Better Bodies to be superior. If you do use it, you should probably skip all other head replacers (except as mentioned below) since it will probably render them useless anyway.

  1. Extract archive.
  2. Create folder "1 – Required".
  3. Move the ESMs, "Meshes," and "Textures" to that new folder.
  4. Move everything from "Better_Heads_Extras" to the root folder.
  5. In "Alt Vampire textures" and "misc textures" create a sub-folder "textures" and dump all DDS and TGA files into it.
  6. "modular_race_packs" is probably unneeded, so you can delete it if you want or keep it in case you wish to use it later.
  7. Compress everything to a new archive.
  8. Install with Wrye Mash, being sure you select the required option, and the vampire one (if desired), and the miscellaneous textures (probably not desired).
  9. Be sure to enable all three ESMs; if for some reason you are also using another head replacer (unlikely), you may want to install the ESPs and enable them.

Download: http://mw.modhistory.com/download–12454

There is an optional download for use with Slof’s Better Beasts if you plan to install that.

Enable the ESP.

Download: http://www.moddb.com/games/morrowind/addons/westlys-pluginless-head-replacer

Archive contains an extra level of sub-folders so it will require extraction and re-compression before installing with Wrye Mash.

Download: http://www.slofslair.co.uk/mods/8

An oldie, but still a nice vampire face mod. If you want vampires to be "pretty," (without sparkles thank goodness) you will want this. As of now, the only place to find it appears to be Wolflore via the link on the page above. Note that this is an adult site and will require registration, even though this mod is just faces and doesn’t contain adult content. Although the textures are included with Vvardenfell Visages below, you still need this for the ESP.

Enable the ESP.

Other Head Replacers

I should mention that there are many many other head replacers out there. Some are of a higher quality than the ones I mention here. Why don’t I recommend them? Because neck seams drive me crazy. I would rather have bodies and heads that are well-matched than a high-resolution head that doesn’t match the body. You can always check out the Nexus and search for head packs. Emma’s packs are especially nice.

Download: http://www.slofslair.co.uk/mods/2

Warning: adult content! Don’t download if you are underage or an easily-offended virgin. I added this because it complements Slof’s Vampire Faces in that it adds beast vampire retextures; something few (if any) other mods do. Same warning about Wolflore applies.

You will want the main file, the arm fix, and possibly the texture seam fix. I haven’t tested the "civilized" version, so I can’t give hints on that.

  1. Install the main file, enabling one of the following ESPs (per the readme):
    1. "Slof’s Better Beasts a.esp" – boobs and genitals.
    2. "Slof’s Better Beasts b.esp" – realistic reptiles (not like humanoids).
    3. "Slof’s Civilised Beasts.esp" – upright humanoid versions without tails.
  2. Enable the neck fix if you have Better Heads installed (although BB usually stands for Better Bodies, this is what the readme says).
  3. Install the arm fix if using Better Bodies (optional, but recommended, and appears to only work with option a above).
  4. The texture fix seems to resolve an issue with female khajiit arms not blending properly, so install this last.

New Beast Bodies [by LizTail]

Mature: http://mw.modhistory.com/download-10-11364
Clean: http://mw.modhistory.com/download-10-10928

Warning: adult content! Only download the mature version if you are of age and not easily offended. Otherwise, choose the clean one. This is what MGSO uses for argonians and khajiit, and the textures are of a higher resolution overall than Slof’s. But LizTail didn’t include vampire textures. So if you want, you can install this after Slof’s, thus using Slof’s beast vampire textures and LizTail’s for all other beasts (though this will likely lead to inconsistencies between beast bodies and beast vampire heads, which is why I stick with Slof’s).

Enable both ESPs (assuming you want the texture replacements for both races).

Vvardenfell Visages [by Telesphoros]

Download: http://mw.modhistory.com/download-20-11530

Compatible with Better Heads. I recommend skipping this since the same or better textures have been installed already if you’ve followed this guide. But if you want it, this is where it should be installed.

  1. Extract archive and open "Data Files".
  2. Create folder "1 – Required" and move "Meshes" and "Textures" there.
  3. Compress everything in "Data Files" to a new archive.
  4. Install with Wrye Mash, being sure to choose the required option and other options if you have those mods installed (BH stands for Better Heads).

Download: http://mw.modhistory.com/download-90-5543

This is a nice 2k texture replacer for Bloodmoon werewolves that makes them a kind of grey-tan rather than the original grey. Choose between this and the next mod.

To install with Wrye Mash, you will need to move the DDS files into a sub-folder named "textures."

Werewolf Retextures [by Emberwolf]

Download: http://www.nexusmods.com/morrowind/mods/26513/

Although this is a 1k texture as opposed to 2k, some may like the colors better than in Cryonaut’s mod above (the black version looks more like the werewolves seen in some movies).

  1. Extract archive. You will have two sub-folders (black and white versions).
  2. In each of those folders, create a new folder named "textures" and move all DDS files into it.
  3. Compress everything to a new archive.
  4. Install normally, choosing only one of the two options as desired.

Download: http://www.nexusmods.com/morrowind/mods/43420/

Download: http://www.nexusmods.com/morrowind/mods/43441/

Download: http://www.nexusmods.com/morrowind/mods/43421/

Download: http://www.nexusmods.com/morrowind/mods/43422/

Download: http://www.nexusmods.com/morrowind/mods/42851/

There is an optional netch bull retexture if you want it.

Download: http://mw.modhistory.com/download-10-6352

Comes in two versions. A plugin-less vanilla versions which simply provides higher quality meshes. And a plugin version which also adds some unique skulls.

  1. Extract archive.
  2. Rename "Data Files" to "Non-vanilla".
  3. Open "Vanilla" and move the contents from "Data Files" to its parent folder.
  4. Compress everything to a new archive and install with Wrye Mash, choosing only the version desired.
  5. If using the non-vanilla version, be sure to enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/42101/

Bug: the BAIN installer packaged with Yacoby’s Wrye Mash Fork apparently skips BMP files silently. There is one such file in the textures folder, so you will need to address this to avoid errors:

  • Easy way: extract this one BMP manually to the "textures" folder.
  • Hard way:
    1. Extract the entire archive.
    2. Convert the "mca_b_n_twilight_head01.bmp" to a DDS or TGA file (can be done with Photoshop or other utilities) and delete the original BMP.
    3. Open "mca_winged_twilight.nif" and "xmca_winged_twilight.nif" in NifSkope.
    4. Change the reference to "mca_b_n_twilight_head01.bmp" to the name of the new texture.
    5. Compress everything to a new archive.

After addressing the above issue and installing, be sure to enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/29671/

Download: http://www.nexusmods.com/morrowind/mods/39431/

Download: http://www.nexusmods.com/morrowind/mods/23035/

Archive contains an extra level of sub-folders so it will require extraction and re-compression before installing.

Download: http://mw.modhistory.com/download-42-6737

Archive contains an extra level of sub-folders so it will require extraction and re-compression before installing.

Download: http://mw.modhistory.com/download-56-13339

If installed with Wrye Mash as-is you won’t get Alternate Eyes, but "Papill6n various graphics things" (further down) will change those anyway. Optional ESP only needed to loot new armor.

Download: http://www.nexusmods.com/morrowind/mods/42858/

You probably want the bump mapped version rather than smooth.

Download: http://www.nexusmods.com/morrowind/mods/43293/

Download: http://www.nexusmods.com/morrowind/mods/43406/

Additional NPCs

None of these mods are included with MGSO. But MCA and CoM can really expand your Morrowind experience if your PC can handle it. The other mods are mostly meant to enhance MCA.

The Undead [by Neoptolemus]

Download: http://www.nexusmods.com/morrowind/mods/43030/

Adds a lot of variety to enemies in dungeons. I don’t care for some of the creatures it adds, but up to you.

Don’t enable the TR plugin unless you have Tamriel Rebuilt.

Ranked Dremora [by Neoptolemus]

Download: http://www.nexusmods.com/morrowind/mods/42117/

Another of Neoptolemus’ mods I don’t use, but is worth mentioning. It can add a bit of challenge to the game.

Enable either the main ESP or the male only ESP as desired. Also enable the TR ESP if you have Tamriel Rebuilt.

Download: http://download.fliggerty.com/download-127-751

If you install this, MCA characters will use these new clothes, adding variety to the world.

Enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/42103/

Don’t enable the TR plugin unless you have Tamriel Rebuilt.

Download: http://www.nexusmods.com/morrowind/mods/6006/

MCA can have an impact on FPS. But it does what its name implies… Vvardenfell feels more alive with this installed.

As of the version just released (8.2), the optional plugins are in a subdirectory in the archive. To install with Wrye Mash, you will need to move each of these into optional folders or just repackage it like they did with the old versions, where all plugins are in the base folder (move everything from "MCA Addons" to its parent folder, but be sure you only enable the plugins you need). The readme has details on what each plugin does. For the purposes of this guide, you would only need to enable the main ESM and Westly’s FCOT ESP. If using Liztail’s Animation Kit (in the next section), run it, and "Fix Animation Errors" before running the game once (start new game) to make sure you get no errors.

When you start/load a game with MCA, you will get a one-time configuration menu. Choose your options carefully. If you don’t like the settings you chose, do the following:

  1. Open the Morrowind console (usually with the backtick key).
  2. Type "set MCA_Loaded to 0" into the console, then <Enter>, and close the console.
  3. Save game.
  4. Load the save.

Download: http://lovkullen.net/Emma/kids.htm
Alternate Download: http://www.fliggerty.com/phpBB3/viewtopic.php?f=90&t=4182

As with MCA, this can impact FPS, but without children, how can the population be sustainable? The download links on the webpage are all the way at the bottom. Don’t miss the fixes. Most of the other mods listed on the page are unnecessary unless you want to play as a child or have a family, but I’ve never used them.

The main download has two levels of extra sub-folders so it will need to be repackaged (I integrate both the listed fixes into it at the same time) before installing normally. If using Liztail’s Animation Kit (in the next section), run it, and "Fix Animation Errors" before running the game once (start new game) to make sure you get no errors.

Balmora Trader [by trebor44]

Download: http://www.nexusmods.com/morrowind/mods/1667/

The barter system in Morrowind is a mess and horribly unbalanced. Late in the game you will have more gold than you could ever spend. But for low and mid-level characters trying to get rich, high-level loot isn’t easy to sell. Even the best merchants don’t have much gold. You can use one of these methods to overcome this, but all take time or feel like cheats. You could use a mod which adds more gold to existing merchants, but it will conflict with other mods (unless it uses MWSE scripts, but the only ones I’ve seen don’t add that much gold). This simple mod provides a balanced solution which doesn’t feel like cheating (as the creature merchant method does). My only complaint is that the trader should be a higher level, with better stats and equipment; after all, he is the best Merchant in Vvardenfell.

The archive has two levels of extra sub-folders so it will need to be repackaged before installing normally. Enable the ESP after installation.

Animation

Liztail’s Animation Kit

Download: http://www.nexusmods.com/morrowind/mods/43606/

This utility is needed for some animation mods to work properly. If you only want the "Animated Morrowind" mods below, you can skip this. But if you want to mix multiple animation mods, this is required.

Comes with its own installer. It needs to be installed to its own folder. Not a folder under Morrowind! After installing, run the program to initialize it, then exit it before starting it up again to make changes.

This can be buggy, so if you install it, follow the instructions in this guide carefully. If it starts generating errors that the "Fix Animation Errors" option doesn’t solve, completely delete the "[Morrowind folder]\Data Files\Animation\" folder and re-run the animation kit (maybe even delete everything in "meshes" and its subfolders containing "anim" in the name) before reinstalling all animation mods. After installing and enabling the included animations (if desired), run Morrowind and start a new game to make sure you don’t get any errors (which will appear immediately, likely halting/crashing the game if something went wrong).

Animation Pack [by Dirnae & thuggqwerty]

Download: http://www.nexusmods.com/morrowind/mods/31813/

One of the mods which requires Liztail’s Animation Kit.

Cannot be installed with Wrye Mash. You need to extract the contents into "[Morrowind Folder]\Data Files\Animation\". Then run Liztail’s utility, "Apply Anim Mods," "Fix Animation Errors," and run the game once (start new game) to make sure you get no errors.

Beast Animations [by Dirnae]

Download: http://www.nexusmods.com/morrowind/mods/42080/

Can be installed with Wrye Mash as-is and may work, provided you are using no other beast animation mods, but would probably conflict with Animated Morrowind so I would use Liztail’s method. Open the archive and extract the contents of "Anim_Mod_Version\Animation\" to "[Morrowind Folder]\Data Files\Animation\". Then run Liztail’s utility, "Apply Anim Mods," "Fix Animation Errors," and run the game once (start new game) to make sure you get no errors.

Download: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=39&Itemid=50

Use this in place of the Animated Morrowind mods below! It is only available via this AlterVista site, so I am including the individual downloads as an alternative. This can cause a serious FPS hit on some systems. If you have issues, uninstall everything AM-related.

Enable the ESP. After install, if using Liztail’s Animation Kit, run it, and "Fix Animation Errors" before running the game once (start new game) to make sure you get no errors.

Download: http://mw.modhistory.com/download-55-6351

  1. Extract archive.
  2. Move everything from “Animated Morrowind 1.0” to the root folder and delete the now-empty folder.
  3. Compress to a new archive, then install normally; don’t forget to enable the ESP.
  4. If using Liztail’s Animation Kit, run it, and "Fix Animation Errors" before running the game once (start new game) to make sure you get no errors.

Download: http://mw.modhistory.com/download-55-6629

As of this writing, do not download the main file. Instead, under "Additional Files" choose one of the 1.1 versions, depending on whether you have MCA installed or not.

Enable the ESP. After install, if using Liztail’s Animation Kit, run it, and "Fix Animation Errors" before running the game once (start new game) to make sure you get no errors.

Download: http://mw.modhistory.com/download-55-6649

  1. Extract archive.
  2. Move everything from "Data Files" to the root folder and delete the now-empty folder.
  3. Compress to a new archive, then install normally; don’t forget to enable the ESP.
  4. If using Liztail’s Animation Kit, run it, and "Fix Animation Errors" before running the game once (start new game) to make sure you get no errors.

Clothing

Download: http://www.nexusmods.com/morrowind/mods/42262/

Download the "Non Installer" version only and install normally with Wrye Mash. Be sure to install/enable your desired ESP (the "NAC" version is recommended since we will be using a beast replacer plus MCP to fix argonian clothing).

Download: http://mw.modhistory.com/download-64-11803

  1. Extract archive.
  2. Create folder "1 – Required" and move "Textures" and "Meshes" to it.
  3. Compress everything to a new archive.
  4. Install with Wrye Mash, being sure to select the required option and the BetterClothes option, assuming you installed that above.

Download: http://mw.modhistory.com/download-53-6647

Enable the ESP.

Download: http://mw.modhistory.com/download-21-11804

Enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/43423/

Download: http://www.nexusmods.com/morrowind/mods/35481/

The ESP contains a small fix, so you should enable it and it shouldn’t conflict with anything.

Download: http://www.nexusmods.com/morrowind/mods/25725/

Install/enable only one of the ESPs. I use the "No Robes" version, but up to you.

Download: http://www.nexusmods.com/morrowind/mods/36711/

Only install/enable one of the plugins, depending on whether you want new enchanted items or not.

Download: http://www.nexusmods.com/morrowind/mods/42773/

When installing, select the "Data Files" option. Select the "patch for TR" if you have Tamriel Rebuilt. The "patch for UFR" is needed if you installed Unique Finery Replacer "Robes" version.

If using Animated Morrowind, you will also need that patch from the above site. Install it with Wrye Mash, installing/enabling the appropriate patches, same as above.

Download: http://www.nexusmods.com/morrowind/mods/42138/

  1. Extract archive.
  2. Remove everything from the sub-folder into the root folder.
  3. Rename "data files" to "1 – Required".
  4. Move everything from "Extras" to the root folder.
  5. Compress everything to a new archive.
  6. Install with Wrye Mash, being sure to select the required option and (if desired) any of the other textures.

Weapons

Download: http://www.nexusmods.com/morrowind/mods/10444/

Download: http://www.nexusmods.com/morrowind/mods/43418/

  1. Extract archive.
  2. Create folders "512" and "1024".
  3. Copy "Meshes" to both of the above folders and delete the original "Meshes".
  4. In both folders create a sub-folder "textures".
  5. Move everything from "Textures\1024\" to "1024\textures\" and from "Textures\512\" to "512\textures\".
  6. Compress everything to a new archive.
  7. Install normally with Wrye Mash, choosing only the resolution of textures you want.

Transparent Glass Weapons [by Baldurian]

Download: http://mw.modhistory.com/download-4-14272

Probably won’t make much difference if you install the 1024 textures from Darknut’s mod above, but it won’t hurt anything to use this either way.

Download: http://www.nexusmods.com/morrowind/mods/29906/

Download: http://www.nexusmods.com/morrowind/mods/34844/

Download: http://mw.modhistory.com/download-35-6175

Enable the ESP.

Reflective Version: http://mw.modhistory.com/download-56-6133
Non-reflective Version: http://mw.modhistory.com/download-56-6866

Slightly better than Darknut’s Daedric weapons. Textures are smoother and generally darker. If you don’t like that look, you can skip this. The reflective version looks very nice at a small performance hit.

Download: http://mw.modhistory.com/download-56-10923

Enable the main plugin and also the patch for "Area Effect Arrows" (assuming you have it installed).

Download: http://www.nexusmods.com/morrowind/mods/28063/

  1. Extract archive.
  2. Under both the "A" and "B" options, move the contents of "Data Files" to the parent folder.
  3. Compress to a new archive.
  4. Install with Wrye Mash, choosing only one of the options (see the readme for details) and then install/enable one ESP (the MW one is only for those without Tribunal).

Download: http://www.nexusmods.com/morrowind/mods/34418/

Only install/enable one ESP (the MW one is only for those without Tribunal).

Download: http://www.nexusmods.com/morrowind/mods/42754/

Can be installed as-is with Wrye Mash, but you must choose the correct version. See the readme. For the purposes of this guide, the standard version is all you need.

Download: http://mw.modhistory.com/download-98-10959

  1. Extract archive.
  2. Drill down to the "Data Files" folder and compress its contents to a new archive, then install normally.

Download: http://mw.modhistory.com/download-4-13186

  1. Extract archive.
  2. Open the sub-folder.
  3. Create a new archive from here.
  4. Install with Wrye Mash, and be sure to enable the ESP.

Chrysamere Replacement [by Oriphier]

Download: http://mw.modhistory.com/download-98-11671

This is what MGSO uses, but frankly I felt the hilt was a bit too bright and out of place for Morrowind.

Download: http://www.nexusmods.com/morrowind/mods/9227/

I like this version of Chrysamere better. Up to personal preference.

Download: http://mw.modhistory.com/download-26-10457

Enable the ESP.

Download: http://mw.modhistory.com/download-98-10459

Enable the ESP.

Download: http://mw.modhistory.com/download-98-11673

Ice Blade of the Monarch [by Darknut]

Download: http://mw.modhistory.com/download-98-12923

An alternate Ice Blade of the Monarch replacer. I kind of like this one a bit better than the one above. but it requires an ESP. Up to you which you prefer.

Download: http://mw.modhistory.com/download-68-10460

Enable the ESP.

Download: http://mw.modhistory.com/download-56-10422

Download: http://www.nexusmods.com/morrowind/mods/43060/

Armor

Download: http://mw.modhistory.com/download-4-14289

A very well-made combination of the best armor mods out there, done right (plugin-less).

Download: http://www.nexusmods.com/morrowind/mods/41947/

Bug: the description says this mod is incomplete and it is. Specifically, several textures appear to be missing for the ebony armor set, though these could simply be misnamed since similar textures are included. To fix:

  • Easy way: delete all meshes with the word "ebony" in them from "meshes\a\" in the archive.
  • Hard way:
    1. Open every ebony armor mesh in NifSkope and change every texture as follows:
      1. Strip "textures\" from the start of the file names.
      2. Strip "_nrm" from the end of the file names.
      3. Change .bmp extensions to .dds.
    2. Example: "textures\tx_a_ebony_shoe_nrm.dds" becomes "tx_a_ebony_shoe.dds" and "Tx_A_Ebony_pauldron.bmp" becomes "Tx_A_Ebony_pauldron.dds".
    3. After saving every one of these meshes with the above changes, you can re-compress everything to a new archive and install without errors.

Unique Armor Replacer Chodala Boots [by Alaisiagae]

Download: http://mw.modhistory.com/download-56-6380

Uses a vanilla texture not intended for boots, so with some texture mods it may not look right. Try if you want.

Enable the ESP.

Transparent Glass Armors + Shields + Full Helm + Detailed Armor [by Baldurian]

Download: http://mw.modhistory.com/download-4-14282

Contains a few textures of a slightly higher resolution than the mods I recommend. Doesn’t make a big difference to me in-game, but install if you want it.

Download: http://mw.modhistory.com/download-4-14512

Download: http://mw.modhistory.com/download-4-14515

Download: http://www.nexusmods.com/morrowind/mods/42118/

Enable the ESP.

Download: http://mw.modhistory.com/download-4-14269

Download: http://www.nexusmods.com/morrowind/mods/29281/

Download: http://www.nexusmods.com/morrowind/mods/42042/

Only install/enable one ESP (the MW version is for those without Tribunal).

Download: http://mw.modhistory.com/download-90-14309

Extract the archive, open the sub-folder, compress to a new archive, install with Wrye Mash, and enable the ESP.

Download: http://mw.modhistory.com/download-48-12516

Extract the archive, open the sub-folder and its sub-folder, compress to a new archive, install with Wrye Mash, and enable the ESP.

Download: http://mw.modhistory.com/download-35-6448

Download: http://www.nexusmods.com/morrowind/mods/42112/

Spoiler Alert! This mod will add some new creatures and at least one new area (I won’t tell you where) which may be very tough for low-level players, but the rewards are worth it.

Install the main file normally, installing/enabling only one ESP (NG version is for those using a No-Glow mod, which I recommend). The optional Wraithguard mod is recommended.

Download: http://mw.modhistory.com/download-55-6803

Enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/43330/

This isn’t just armor, but Lougian’s mods are so good let’s install them all. Several contain 1K and 2K versions, so you will need to repackage them before installing with Wrye Mash (you know how to do this by now).


Sounds

Character Voice Mods

Almalexia: http://www.nexusmods.com/morrowind/mods/31656/
Dagoth Gares: http://www.nexusmods.com/morrowind/mods/593/
Dagoth Ur: http://www.nexusmods.com/morrowind/mods/592/
Lich Barlizar: N/A
Vivec: http://www.nexusmods.com/morrowind/mods/40994/

Only the Vivec one is recommended since it uses cut sounds from the original game (the Dagoth Ur one isn’t bad either, but it will conflict with Divine Dagoth Ur, so you should probably load it first if desired). I list these as optional because I found most of them annoying. Voiced dialogue is awesome, but Morrowind is an old game and I don’t expect everything to be voiced. I didn’t care for the quality and/or volume on the first two and I couldn’t locate another. Still, some people may like them, so install them here.

Sleepers Awake

Download: http://www.nexusmods.com/morrowind/mods/37208/

Another optional voice mod I prefer not to use. Though the work is impressive, it breaks immersion for me. I would rather just have text for the 6th House dreams. But if you aren’t as picky as I am, you may like this.

Download: http://mw.modhistory.com/download-76-13473

  • Download the main file and Part 2!
  • Extract the first part with a utility capable of extracting multi-part RAR archives (7-Zip or PeaZip will work).
  • You will now have an installer available. I dislike using installers when unnecessary, so I did:
    • Run the installer to install to an empty folder rather than Morrowind.
    • Compress the contents of this new "Data Files" folder to an archive and install it normally.
    • Uninstall Excellent Magic Sounds via the Windows Control Panel.
  • Enable the ESP.

Better Sounds [by JEKA & TJ]

Download: http://www.nexusmods.com/morrowind/mods/9967/

MGSO combines this and Atmospheric Sound Effects. Use this if you want, but I prefer the following…

Download: http://mw.modhistory.com/download-76-14627

I think of it as ASE done right (no annoying tavern music). Might work with Better Sounds?

Minor conflict: any mod which modifies the same items will conflict. Typically mlox will place Expanded Sounds earlier in the load order, so all that will happen is you lose these extra sounds. You can find patches for some of the mods I’ve recommended here: http://www.nexusmods.com/morrowind/mods/43880/.

This may be the worst-packaged Morrowind mod I’ve ever seen. Here’s what you need to do to install:

  1. Extract the RAR file and open the sub-folder.
  2. Extract the ACE file with a compatible tool (WinAce or PeaZip with the UNACE plugin work well).
  3. Extract the ZIP file.
  4. Overwrite the "Data Files" folder extracted from the ACE file with the one from the ZIP file.
  5. Compress the readme and the combined "Data Files" into a new archive like "Expanded Sounds 1_3.7z".
  6. Now you can install it normally with Wrye Mash; don’t forget to enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/43281/

Makes Graphic Herbalism and Expanded Sounds play nice together (assuming you have both installed).

Install/enable one ESP. For Graphic Herbalism + Extra and Expanded Sounds 1.3 you need "GHE ES (1.3) Patch.esp".


Interface

Dark UI Redux – Morrowind [by Sir Bob]

Download: http://www.nexusmods.com/morrowind/mods/14414/

If you don’t like the default menus, try this. Be sure you download the latest version from the list. If menus are slowing down your FPS, install the LoFi option after.

It comes with its own executable installer, so use that.

Download: http://www.nexusmods.com/morrowind/mods/39122/

I put this here in case you want the alternate Dark UI menu it contains.

Installation: 3 of the mods are in a sub-folder called "Tribunal required" within the archive. Wrye Mash will not recognize these unless they are moved up to the root of the archive. Repackage, then pick the options you want. Check the readme for full details, but I would install all packages except the following:

  • Almalexia and Mehrunes Dagon statues (if you installed Better Plaza Statue)
  • Boat Fixes (superseded by Mesh Fixes and others)
  • Bridge rope brown (Vurt’s looks nicer)
  • Daed ext ruins fix (if using Lougian’s Daedric Ruins Bump Mapped)
  • Emperor Parasol (up to you, but I was happy with MTP + Connary’s)
  • Fabric on the Imperial altar – more vanilla (the non-vanilla one is gorgeous)
  • Ground cobblestones (this version is extremely large and Connary’s was good enough to me)
  • Landscapes and grounds (up to you, but I was happy with MTP + Connary’s)
  • Logo crate (I prefer the MTP version)
  • Ropes
  • Rusted metal (again, I prefer Connary’s)
  • Silt strider (if you installed Lougian’s Silt Strider Bump Mapped)
  • Soulgems (conflicts with other soul gem mods)

Download: http://mw.modhistory.com/download-13-6672

Can be installed normally except the optional targeting reticule. If you want that, I’m sure you know how to make a modified archive by now.

Download: http://mw.modhistory.com/download-80-10518

  1. Extract archive.
  2. Open every sub-folder and move the contents of "Data Files" to its parent folder.
  3. Compress everything to a new archive.
  4. Install with Wrye Mash, choosing the option you prefer (see the screenshots).

Download: http://www.moddb.com/games/morrowind/addons/illys-levelups

Despite the name this does not change how leveling is done in Morrowind. It only replaces the images used for classes in the level-up menu.

Download: http://mw.modhistory.com/download-8-13647

Extract the archive, open the sub-folder, compress to a new archive, install with Wrye Mash, and enable the ESP.

Download: http://www.nexusmods.com/morrowind/mods/43021/

Download: http://www.nexusmods.com/morrowind/mods/36873/

Download: http://mw.modhistory.com/download-44-11404

  1. Extract archive.
  2. Create folder "textures" and move DDS file to it.
  3. Compress to a new archive and install with Wrye Mash.

MoonStar Crosshair [by Leatherpoker]

Download: http://mw.modhistory.com/download-56-10418

One of many crosshair replacer to choose from. I prefer more subdued crosshairs, but this one looks nice.

  1. Extract archive.
  2. Create the folders "Large\textures\" and "Small\textures\".
  3. Move the two DDS files to the appropriate folder, renaming them "target.dds".
  4. Install with Wrye Mash and choose the option you want.

Download: http://www.nexusmods.com/morrowind/mods/43031/


After Installing Mods

If you reinstall, add, or remove mods you should do all these steps over (up through the MGE XE distant land generation) to prevent errors.

Register BSAs

Download: http://mw.modhistory.com/download-103-5212
Alternate Version: http://tesalliance.org/forums/index.php?/files/file/1193-morrowind-bsa-registration-utility/

The regular version should work for most, but sometimes it won’t due to problems with UAC or invalid/missing registry entries. I’ve never had to use the other one (I install games outside of %programfiles% to avoid such issues), so read the PDF for details.

Extract the executable to the Morrowind folder.

Usage: run BSAReg.exe. It will automatically detect any unregistered BSAs. All you have to do is click the update button. If something goes wrong, you may need to right-click the EXE and "Run as Administrator."

Order Plugins

Download: http://www.nexusmods.com/morrowind/mods/43001/

There is a Python and a standalone version. Download the standalone version and extract it to "[Morrowind folder]\mlox\". If using the standalone version of Wrye Mash, you must copy the contents of "For users of Wrye Mash Standalone" to its parent folder.

You may want to create a custom "mlox_user.txt" in the mlox folder. By default there are no rules for ordering the various sign mods I’ve mentioned and I also have recommended some newer patches and such that aren’t in the mlox rules at this time. Here are the current contents of my custom ruleset:

Custom mlox Rules

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;Preferred order of sign mods

[Order]
aru_signs_en.esp
Unique Banners and Signs.esp
WA_Signy_Signposts(!).ESP
MixedSignposts.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;Dwemer Books

[Conflict]
 Use only one plugin:
  Dwemer Book's-TR.esp - If you have Tribunal.
  Dwemer Book's.esp - If you do not have Tribunal.
 (Ref: "Dwemer Book's.txt")
Dwemer Book's-TR.esp
Dwemer Book's.esp

[Order]
Book Jackets *.esp
Dwemer Book's-TR.esp
Dwemer Book's.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;Fixes for the existing Animated Morrowind rules

[Conflict]
 Only use one plugin.
  Animated Morrowind - Expanded - MCA_Patch.esp - If you use MCA
  MCA__Animated_Morrowind__Expanded.esp - If you use MCA 7.0 - Obsolete
  Animated_Morrowind - Expanded.esp - If you do not use MCA
 (Ref: "Animated Morrowind - Expanded - MCA_Patch Readme2.txt" )
Animated_Morrowind - Expanded.esp
MCA__Animated_Morrowind__Expanded.esp
Animated Morrowind - Expanded - MCA_Patch.esp

[Order]
Animated Morrowind 1.0.esp
Animated Morrowind II.esp

[Order]
Animated Morrowind - Expanded - MCA_Patch.esp
Animated Morrowind II.esp

[Order]
Animated_Morrowind - Expanded.esp
Animated Morrowind II.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;Better Banners Signs + Signy Signposts or Mixed Signposts

[Order]
aru_signs_en.esp
WA_Signy_Signposts(!).ESP

[Order]
aru_signs_en.esp
MixedSignposts.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Morrowind Compatibility Patches [DeJuan N. Onley]
;;Planned to be incorporated into base mlox rules, so can probably delete this section

[Patch]
 DeJuan N. Onley's "Better Banner Signs + Expanded Sounds.esp" patches "Better Banner Signs and Signposts" by Arukinn and "Expanded Sounds" by Piratelord.
 Using the patch allows you to use the meshes/textures from Arukinn and emit sounds from Piratelord's.
 (Ref: DNO MW Patches Readme.txt)
Better Banner Signs + Expanded Sounds.esp
[ALL aru_signs_en.esp
     Expanded Sounds.esp]

;;Ref: DNO MW Patches Readme.txt
[Order]
aru_signs_en.esp
Better Banner Signs + Expanded Sounds.esp

[Order]
Expanded Sounds.esp
Better Banner Signs + Expanded Sounds.esp

[Patch]
 DeJuan N. Onley's "MW Containers Animated + Adamantium Armor.esp" patches "Morrowind Containers Animated" by qqqbbb and the official plugin "Adamantium Armor."
 Using the patch allows you to purchase the new armor and still have the textures/animations from qqqbbb's mod.
 (Ref: DNO MW Patches Readme.txt)
MW Containers Animated + Adamantium Armor.esp
[ALL adamantiumarmor.esp
     MW Containers Animated.esp]

;;Ref: DNO MW Patches Readme.txt
[Order]
adamantiumarmor.esp
MW Containers Animated + Adamantium Armor.esp

[Order]
MW Containers Animated.esp
MW Containers Animated + Adamantium Armor.esp

[Patch]
 DeJuan N. Onley's "MW Containers Animated + LeFemmArmor.esp" patches "Morrowind Containers Animated" by qqqbbb and the official plugin "LeFemm Armor."
 Using the patch allows you to purchase the new armor and still have the textures/animations from qqqbbb's mod.
 (Ref: DNO MW Patches Readme.txt)
MW Containers Animated + LeFemmArmor.esp
[ALL LeFemmArmor.esp
     MW Containers Animated.esp]

;;Ref: DNO MW Patches Readme.txt
[Order]
LeFemmArmor.esp
MW Containers Animated + LeFemmArmor.esp

[Order]
MW Containers Animated.esp
MW Containers Animated + LeFemmArmor.esp

[Patch]
 DeJuan N. Onley's "TLM + Expanded Sounds.esp" patches "The Lighting Mod" by Sensei and "Expanded Sounds" by Piratelord.
 Using the patch allows you to combine the lighting changes from Sensei's mod with the sounds from Piratelord's.
 (Ref: DNO MW Patches Readme.txt)
TLM + Expanded Sounds.esp
[ALL Expanded Sounds.esp
     [ANY TLM - Complete.esp
          TLM - Light Sources (Clearer Lighting).esp]]

;;Ref: DNO MW Patches Readme.txt
[Order]
Expanded Sounds.esp
TLM + Expanded Sounds.esp

[Order]
TLM - Complete.esp
TLM + Expanded Sounds.esp

[Order]
TLM - Light Sources (Clearer Lighting).esp
TLM - Light Sources (Lanterns).esp
TLM + Expanded Sounds.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;EVERYTHING AFTER THIS SIMPLY RESOLVES MINOR CONFLICTS FOR TEXTURE REPLACERS
;;THESE ARE A MATTER OF PREFERENCE AND CAN BE SKIPPED

;;The Forgotten Shields

[Order]
Siege at Firemoth.esp
TheForgottenShields - Artifacts_VN.esp
TheForgottenShields - Artifacts_NG.esp

[Order]
TheForgottenShields - Artifacts_VN.esp
TheForgottenShields - Artifacts_NG.esp
Free Darksun shield replacer.esp

;;Unique Jewelry

[Order]
Better Clothes_*.esp
Unique Jewelry and Accessories.esp
Unique Jewelry and Accessories_no ench.esp

[Order]
LeftGloves_Addon_v2.esp
Unique Jewelry and Accessories.esp
Unique Jewelry and Accessories_no ench.esp

;;Left Gloves Addon

[Order]
LeftGloves_Addon_v2.esp
Baldurians_Daedric_Armor_Replacer.ESP

[Order]
adamantiumarmor.esp
LeftGloves_Addon_v2.esp

;;Better Robes

[Order]
Better Robes.esp
Better Robes TR.esp
Better Robes TR_Patch.esp
UFR_v3dot2.esp
UFR_v3dot2_noRobe.esp
UFR_v3dot2_Patch.esp

;Unique Finery Replacer

[Order]
Better Clothes_*.esp
UFR_v3dot2.esp
UFR_v3dot2_noRobe.esp

Either launch mlox in Wrye Mash by right-clicking the "File" column heading on the "Mods" tab, or just run mlox (if not launched via Wrye Mash, be sure Wrye Mash is not running!). You will get a window full of messages regarding your plugins. If you have followed this guide, most likely none of them are a serious issue. Some of the messages may even be in error — for example, in my load order I saw notices about Graphic Herbalism Extra because mlox didn’t recognize that I was using "Graphic Herbalism Extra (UV Corrected).esp" rather than "Graphic Herbalism Extra.esp". Still, you should read through the messages in case there are some conflicts I didn’t anticipate. Assuming it didn’t find any serious issues, click "Update Load Order," and then "Quit" which most of the time will order your plugins in an ideal manner.

Clean and Fix Plugins

Download: https://code.google.com/p/mlox/downloads/list

Extract the executable to "Data Files" under the Morrowind folder.

Before proceeding, it is important you lock the times on your mods in Wrye Mash. If you forget to do this, you will have to run mlox again after this.

  • On the "Mods" tab, right-click the "File" header and select "Lock Times".
  • Now, every time you launch Wrye Mash it will change the dates on the plugins if needed.
  • Remember that if you ever add/remove plugins and/or need to run mlox again, you will have to uncheck this option first.

This will take a while!!! First, be sure Wrye Mash is not running. Open a command prompt in "Data Files" and run:

mkdir tes3cmd\backups
tes3cmd fixit --hide-backups *.esm *.esp > clean.txt

Once complete, the originals of any modified plugins will be backed up into the backup folder you created. You can open clean.txt to see details on everything it did if you want, but I’ve never seen this method break anything. Those uncomfortable with using the command line can launch tes3cmd from within Wrye Mash (if using Yacoby’s version), but I’m unclear which options this uses.

Assuming everything went well, you should end up with a new plugin named "multipatch.esp" which should come last in your load order. Verify this in Wrye Mash (opening Wrye Mash is important at this point anyway to reset the dates on the plugins). If you change your load order in any way, you should delete this plugin and run tes3cmd again.

Any plugins which have now been modified will not be removed by Wrye Mash if you uninstall the related mod on the "Installers" tab since the sizes no longer match. So, you need to pay attention when uninstalling mods.

Merge Leveled Lists

This should not be required if you ran tes3cmd as recommended in the previous step. The patch it created should already contain merged leveled lists. But if you skipped that step or used the clean option rather than fixit, you need to do this.

Although most of the mods here do not edit leveled lists, there are a few, and you may have others that do.

  1. Copy "[Wrye Mash folder]\Extras\Mashed Lists.esp" to "[Morrowind folder]\Data Files\"
  2. In Wrye Mash, move "Mashed Lists.esp" to the absolute bottom of the load order
  3. Right-click the file in Wrye Mash and select "Import->Merged Lists"
  4. Be sure to enable "Mashed Lists.esp"

MGE XE

You did install MGE XE at the start right? If not, do so now (but don’t overwrite existing meshes).

  1. First, you need to run "Morrowind Launcher.exe" and use "Options" to set the game resolution (800×600 is fine).
    • If MGE XE needs to run as administrator (it will if Morrowind is installed to %programfiles% and may even if not), make sure you also run the launcher as Administrator this one time.
  2. After exiting the launcher, run "MGEXEgui.exe".
  3. From here on, follow the instructions on the "Instructions" tab (read it for details).
  4. The shaders you choose and your distant land configuration have the largest impact on performance; remember that just because you have a high-end PC does not mean you should max everything out, depending on the textures and animations you installed.
    • When you click "Shader setup", it will give you hints on which to use for different levels of quality and performance.
    • When generating distant land, click "Use current load order" plus select the grass plugins I told you not to enable.
    • On the second step, you will almost certainly not want the highest resolution of textures (I think anything over 2048 hurts performance at a negligible increase in quality).
    • The wizard will automatically try to pick an optimal detail level for meshes, but you can raise it for higher quality or lower for higher performance.
    • The "Statics" step is crucial. I usually lower minimum static size slightly to generate more statics, but most importantly do not use anything near 100% grass density (especially if you used the animated grass and other animation mods); even 50% will give you a decent amount of grass in most regions.
    • Once distant land generation is complete, you can setup other distant land settings.
      • MGSO sets draw distance way too far in my opinion (ruins immersion and hurts performance) and I usually use 4-5 cells.
      • Alternately, use the "High quality (exponential) fog" option and maybe an even lower draw distance. The "High quality atmosphere & distance colouring" option makes the clouds gorgeous, but can hurt performance.
      • This could just be my system but I experienced a roughly 8 FPS drop with the "Per-pixel lighting shader."
      • Hover the mouse cursor over the other options for hints on what they do.
  5. As the instructions say, it is a good idea to use the "Macro editor" to assign some key on your keyboard to "Toggle shaders" in case you run into performance issues (turning shaders off with this key will quickly increase FPS).
  6. Nothing else in MGE XE is really required, but play with the options as you wish.
  7. WARNING! Spoiler below.
  8. At one point in the main quest the Ghostfence will disappear. Whether you used my recommended Ghostfence texture replacers or stuck to vanilla, this will cause an annoying visual inconsistency with the distant land generated by MGE. You will still see the Ghostfence in distant land and suddenly it disappears when you get close to it. I usually just ignore this and tell myself it is a magical illusion or something. If you are a purist, you could re-generate distant land once you reach this point, but you will need a plugin so that the Ghostfence textures are skipped (just install the plugin and use it for DL; don’t enable it). Download it here: http://www.nexusmods.com/morrowind/mods/37821/

Patch Morrowind.exe

Download: http://www.nexusmods.com/morrowind/mods/19510/

Extract archive to the Morrowind folder.

Run "Morrowind Code Patch.exe" and select your desired options. Aside from the defaults, the only option I’m aware of that is required for the above mods (though you may want/need others; be sure you have read all readmes and check the descriptions for each option in MCP) is "Argonian clothing choice." Some of the "Mod related features" may actually cause errors if you enable them when your mods don’t require it. For example, "Improved animation support" has been reported to cause errors with Liztail’s Animation Kit; though I can’t verify this. If something goes wrong, a backup of the executable is made named "Morrowind.Original.exe".

Optimize Morrowind.exe

Download: http://timeslip.users.sourceforge.net/exeopt.html

This doesn’t seem to make any noticeable performance difference, but supposedly it helps reduce crashes. Personally I’ve never seen any difference at all, so up to you if you want to do this.

Extract archive to the Morrowind folder.

Be sure you disable your antivirus software temporarily before running this! Run exeOpt.exe (no need to change the defaults unless you know what you’re doing). You may need to "Find Morrowind manually" if it doesn’t detect the location automatically. Then just "Patch Morrowind." If something goes wrong or the game is less stable after doing this, you can find a backup of the executable named "Morrowind.exe.fpu2ssebak".

Apply 4GB Patch

Download: http://www.ntcore.com/4gb_patch.php

You will want this if installing a lot of hi-rez textures (which is the whole point of this guide). You must be running a 64-bit version of Windows with at least 4GB RAM. (You can unlock more RAM for 32-bit versions of Windows as well, but it isn’t recommended and instability may result.)

Extract the executable to your base Morrowind folder. Then run it and patch Morrowind.exe. A backup of the original will be created named Morrowind.exe.backup.

Run Morrowind

Download: https://sourceforge.net/projects/mwse/

Can be installed to a sub-folder under your Morrowind folder, but don’t install directly to the Morrowind folder itself because it will overwrite MWSE files included with MGE XE with newer versions (which doesn’t seem to hurt anything in my testing, but better safe than sorry).

You may or may not need MWSE depending on what mods you’ve installed. Assuming it is needed, you should always start Morrowind with MWSE rather than the normal shortcut. You can create a shortcut directly to MWSE.


Improving Performance

If you installed all the recommended mods, you will definitely see a noticeable framerate drop. Doesn’t matter how high-end a system you have. A quick and easy way to test whether this is acceptable or not is to start a new game and take the silt strider to Balmora. If running around the streets of Balmora yields acceptable FPS, then you can probably play the game as-is. If not, here are a few tips.

The biggest cause of performance issues in Morrowind seems to be animations. That’s why I recommended not using 100% for grass in distant land generation. Even 50% looks nice using the grass mods I recommended. You may even consider disabling grass animation altogether (read the descriptions of the grass mods on how to do this).

Re-generating distant land in general and trying different settings can make a noticeable difference.

Mods which add NPCs like Morrowind Comes Alive and Children of Morrowind will have a large impact on performance. I hate to give them up because they really make the game feel like you aren’t in a sparse post-apocalyptic wasteland. But if the above two tips don’t help and you aren’t willing to give up visual quality, it may be necessary to uninstall one or more of these.

If you have done all of that and are still not happy with performance, you will have to start trying things like lowering the draw distance for distant land, disabling distant land altogether (not recommended), using different shaders, and finally replacing some of the high resolution textures with lower ones.


OpenMW and Morroblivion

Some people may wonder why I have only covered modding the original Morrowind game rather than mentioning OpenMW or Morroblivion from the start. First, let me explain what these projects are, for those who are unaware. OpenMW is a new open-source game engine designed for playing Morrowind on modern computers. Morroblivion is a mod for playing Morrowind with the Oblivion game engine. Basically, both projects are attempts to provide a more up-to-date engine for playing Morrowind (whose game engine was buggy even when it was released). Both have been in development for a long time and both have excellent potential, but I still prefer to mod the original game instead as of this writing.

I have very very high hopes for OpenMW. If/when it is finished, it will certainly breathe new life into this classic game. What makes it great is that it is not a mod (like Morroblivion), but simply a replacement for the game engine. That means MGE won’t work with it, but it also means such hacks are unneeded. Unfortunately, it is still very much in development and you may experience crashes depending on which mods you use. Most importantly, you cannot use any mods which require the Morrowind Script Extender. If you can stick to mods which don’t use MWSE, though, you can mod your game just like normal and use this updated engine which will almost certainly run better on modern hardware. It is certainly worth a try, and if it runs smoothly on your PC, it will feel like you’re playing a whole new game (of course, you won’t be able to use your old saves since it is a whole new engine). 90% of Morrowind mods should work with OpenMW in theory… or they will when it gets closer to completion.

Morroblivion is a project I’ve followed since long before the first public release. My issue with it then is the same as now. Because it imports Morrowind assets into Oblivion, that means you can’t use any Morrowind mods whatsoever. Only mods specifically designed for Morroblivion will work. And modding is the best part of TES games.


MGSO Mods Not Recommended

Alaisiagae’s Splash Screens

Download: http://mw.modhistory.com/download-56-13263

Although MGSO still uses them, they are designed for 4:3 screen resolutions. Who doesn’t have a widescreen monitor these days?

Armor Textures [by Darknut]

Download: http://www.nexusmods.com/morrowind/mods/43416/

Included with another texture pack I recommended.

Ascadian Isles Reloaded and West Gash Reloaded [by Lestat DeLioncourt]

Download: N/A

The download links are dead. I’ve listed (possibly better) alternatives.

Ashland Ground [by Wollibeebee]

Download: N/A

I can’t find a working link. There are (possibly better) Ashlands mods listed here anyway.

Atmospheric Sound Effects [by Duncan]

Download: N/A

There are newer sound mods available. The tavern music was especially annoying (it was the first thing about MGSO that irritated me in fact). Even if you find a working link, I recommend not installing it.

Better Gems [by Silver_fox_rival & Tronvillain]

Download: N/A

Another mod that seems to have been lost forever due to the PES shutdown. There are other soulgem mods out there, so don’t worry about it.

Better Item Suit [sic] [by HedgeHog-12]

Download: http://www.nexusmods.com/morrowind/mods/41654/

It changes far too many items and relies on an ESP. In other words, it will almost certainly override many of your other texture replacers (often with inferior versions). In short it can screw up too many things and it doesn’t even offer the best texture replacements.

Better Rain [by EJ-12]

Download: N/A

I find no reference to a Morrowind mod by this name. There are other rain mods anyway.

Book Jackets Patch [by Daleth]

Download: N/A

For the life of me I have no idea what this is in the list of MGSO mods. I don’t see where Daleth ever released a "patch" for Book Jackets. Only compatibility patches for other mods.

Bowl Items [by Qarl]

Download: N/A

I couldn’t find this, but it should be included in his "Misc Items" mod.

Coloured Candles Resource (Oblivion)

Download: http://tesalliance.org/forums/index.php?/files/file/1028-coloured-candles-resource/

MGSO uses this to replace the default candles. There are alternative candles mods available for Morrowind. While these are very nice, they don’t seem to quite fit the Morrowind feel in my opinion.

Glass Shield [by Wollibeebee]

Download: http://mw.modhistory.com/download-99-15106

The mods in this list contain more modern (and arguably better) meshes for this shield.

Goblet Items [by Qarl]

Download: N/A

I couldn’t find this, but it should be included in his "Misc Items" mod.

Golden Gold & Shining Gold [by Arcimaestro Antares]

Download: http://mw.modhistory.com/download-55-12548

This is what MGSO uses for gold but it uses an ESP unnecessarily and there are comparable/better mods out there.

Installation:

  1. Extract archive
  2. In both “Golden Gold” and “Shining Gold,” move everything from the “Data Files” folder to the parent folder
  3. Compress to a new archive and install normally, choosing which of the versions you want, and enabling ESP
  4. Download/install the following patch: http://mw.modhistory.com/download-55-12653

Grand Solstheim [by LazyGhost]

Download: http://www.nexusmods.com/morrowind/mods/25770/

The textures look great. But there are better options (listed in this guide).

High Definition Hay (Skyrim) [by Kman420]

Download: http://www.nexusmods.com/skyrim/mods/4778/

MGSO uses several textures from mods created for Oblivion and Skyrim. I feel this leads to visual inconsistencies.

Ice of Skyrim [by Crypton]

Download: http://www.nexusmods.com/skyrim/mods/3030/

MGSO uses several textures from mods created for Oblivion and Skyrim. I feel this leads to visual inconsistencies.

Ingame.fx [by Matilija]

Download: http://forums.bethsoft.com/topic/1240985-morrowind-graphics-extender-mge/#entry18979010

MGSO uses an older version of MGE XE and I don’t know how this replacement would work with the new one. Not worth the risk in my opinion.

Insanity’s Texture Pack (Oblivion) [by InsanitySorrow]

Download: http://tesalliance.org/forums/index.php?/files/file/1063-insanitys-texture-pack-oblivion/

MGSO uses several textures from mods created for Oblivion and Skyrim. I feel this leads to visual inconsistencies.

Limeware Items [by Qarl]

Download: N/A

I couldn’t find this, but it should be included in his "Misc Items" mod.

Optimized MGE dll [by Phal]

Download: N/A

I couldn’t find this, but since there is a newer version of MGE XE than the one MGSO uses anyway, you should probably skip it.

Netch Leather Shield Replacer [by Rattfink333]

Download: http://mw.modhistory.com/download-55-6865

The other meshes I recommended are better in my opinion.

Pot Items [by Qarl]

Download: N/A

I couldn’t find this, but it should be included in his "Misc Items" mod.

Potion Items [by ZWolol]

Download: http://www.nexusmods.com/morrowind/mods/39406/

Connary’s textures are far superior.

Real Misc Items [by ZWolol]

Download: N/A

MGSO lists this mod but I couldn’t find it, though there are enough other miscellaneous items mods out there that I can’t imagine it makes a difference.

Redoran Door Fix [by Mudcrab Merchant]

Download: N/A

This is one of the few mods I could not find a download location for anymore. It may be included with other mods.

Signs Retextured [by StarWarsGuy]

Download: http://www.nexusmods.com/morrowind/mods/21418/

The mod author even says this mod has several issues. There are other signs mods out there.

Skyrim HD – 2K Textures [by NebuLa1]

Download: http://www.nexusmods.com/skyrim/mods/607/

MGSO uses several textures from mods created for Oblivion and Skyrim. I feel this leads to visual inconsistencies.

Smoothed Meshes [by Tronvillain]

Download: N/A

Another old mod that has been lost forever and shouldn’t be needed with the mods I’ve listed anyway.

Smoothened Mesh Req’s [by Ashiraniir]

Download: http://mw.modhistory.com/download-55-6808

As per the instructions, you don’t need this with MGSE.

Sun Shaft Rays [by Phal]

Download: http://forums.bethsoft.com/topic/1036626-wipzrelz-sun-shaft-rays/

Included with MGSO, but there is a newer version of MGE XE since then. I would just use the shader it includes instead.

Swampy Swamps [by Earth Wyrm]

Download: http://mw.modhistory.com/download-56-10809

MGSO uses some of these textures, but Connary’s Bitter Coast already uses parts of this.

Vivec Water’s Texture [by Matilija]

Download: N/A

I couldn’t find this mod, nor do I have any idea why it is in the "Sounds" section of the MGSO credits page.

Vurt’s Morrowind Grass Mod Retexture

Download: http://mw.modhistory.com/download-56-13750

It has been replaced by Vurt’s other mods.

Vurt’s Morrowind Tree Textures Overhaul

Download: http://mw.modhistory.com/download-56-6354

This is outdated and Vurt’s other tree textures are far better.

Widescreen Splash Screens Pack [by NZdawghaus]

Download: N/A

I didn’t spend much time trying to find this since I recommended another widescreen splash screen pack instead.